After virtually two years, Larian Studios is lastly carried out patching Baldur’s Gate 3. The crew launched the sport’s eighth and remaining patch at this time, April 15, and it brings some long-awaited options like crossplay multiplayer, picture mode, and 12 new subclasses.
The replace is accessible now on PC, PlayStation 5, and Xbox Collection X/S and would be the final main patch, with solely these devoted to upkeep and bug fixes to comply with. So if there are adventures you and your mates have been ready to embark on till Larian was carried out tweaking the sport, now you can play with out worrying that you simply’ll miss out on new options and tales.
“You’ve helped us make BG3 a much bigger success than any of us might’ve ever hoped for, and that keenness might hold us tweaking issues and making adjustments till the top of time,” the crew wrote in the patch notes. “However then we’d by no means be capable of create one thing new. Outdoors of minor bug fixing, Patch 8 would be the final sport patch to introduce new content material. Meaning we gained’t be including any new narrative content material or vital adjustments to storylines, Origin characters, or companions. We’ve advised our tales the best way we would have liked to inform them, and tried our greatest to make them impactful and fascinating, and we’re persevering with to get higher at dealing with our personal chaos in order that we will proceed to create extra chaos sooner or later.”
Larian additionally launched a brand new animated brief starring the Baldur’s Gate 3 solid and a shock look from studio founder Swen Vincke to commemorate the top of an period.
The total patch notes are as follows:
HIGHLIGHTS
- Photograph Mode
- 12 model new subclasses – one for every class, together with: Path of the Big Barbarian, Faculty of Glamour Bard, Demise Area Cleric, Circle of Stars Druid, Arcane Archer Fighter, Approach of the Drunken Grasp Monk, Oath of the Crown Paladin, Swarmkeeper Ranger, Swashbuckler Rogue, Shadow Magic Sorcerer, Hexblade Warlock, and Bladesinging Wizard
- Cross-play
- Xbox Collection S cut up display screen
Gameplay
- Fastened containers inside inventories not scattering their contents after they get destroyed, which might probably result in key quest gadgets getting misplaced for good.
- Fastened a difficulty the place selecting up gadgets from the bottom in multiplayer might then block motion through the controller stick.
- Fastened the Wild Form: Panther’s Prowl motion and Prowling situation not working appropriately.
- While you succeed a Notion examine, the noticed merchandise will now ping on the minimap and be listed within the fight log.
- Fastened a difficulty the place the particular talents of a few of your allies weren’t correctly supplied on the finish of the dialogue with them at Excessive Corridor.
- Scrolls and potions inside unlocked containers in your social gathering stock can now be used when rolling in dialogues.
- Impartial and pleasant NPCs will not develop into hostile when, exterior of fight, they stroll into surfaces created throughout fight that set off passives (like electrified surfaces triggering Thunderbolt Strike). Take it straightforward, lads.
- Fastened Freecast being reset when any situation is utilized.
- Fastened characters getting caught when pathfinding through a ladder that’s already in use by one other companion.
- Fastened a bug with the transferring platform within the Gauntlet of Shar that may generally depart you behind, inflicting you to plummet to your dying.
- The Self-Identical Trial within the Gauntlet of Shar will now provide a correct problem to these utilizing modded lessons.
- Fastened an error when becoming a member of a sport through a pal invite on Xbox.
- Fastened Battle Magic being energetic earlier than Further Assault, forcing the participant to make use of a bonus motion earlier than having access to different Further Assaults.
- Eldritch Knights now correctly use free Further Assaults earlier than their Battle Magic assault.
- Fastened Valiant Harm not triggering correctly.
- Fastened a difficulty with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Benefit towards an obscured goal.
- Fastened a bug the place transferring the controller sticks in particular instructions wouldn’t register any enter.
- Fastened Jhannyl’s Gloves not appropriately triggering the Defy Villainy passive that casts Lesser Restoration.
- Up to date Elemental Weapon to permit all injury varieties in any respect spell ranges and embrace upcast advantages at Ranges 5 and 6.
- Analyzing in-world surfaces with the ‘Pin Tooltip’ keybind now appropriately shows the tooltip.
- Fastened a bug inflicting keyboard enter to dam if you happen to spam the Stage Up button and the Esc key.
- Fastened a possible blocker inflicting mouse enter to get disabled when clicking an enemy’s portrait as they die.
- Fastened a blocker when a follower or summon used the Scrying Eyes within the Iron Throne.
- Fastened a blocker once you tried to make use of any merchandise whereas your character was Knocked Down.
- Fastened the sport freezing when dragging gadgets whereas buying and selling or bartering.
- Fastened a multiplayer difficulty the place the host would get a black display screen for 15 seconds when transitioning to against the law dialogue.
- Fastened an Honour Mode difficulty at Excessive Corridor the place all social gathering members would die when reaching the highest of the stem if anybody within the social gathering was being dominated by an enemy, inflicting a Sport Over.
- Fastened the skiff on the Morphic Pool generally showing within the flawed spot or floating within the air.
- Fastened physique kind 1 duergar incorrectly receiving halfling stats as an alternative of dwarf stats.
- Fastened Gimblebock getting caught if his assault triggered a Response.
- Fastened characters not with the ability to choose up any gadgets if an invalid pickup request was, in some way, saved within the savegame.
- Fastened a bug inflicting non-Darkish-Urge avatars to say Darkish Urge strains. You’re not all obliged to be wretched issues with complications.
- Fastened a bug the place issue and sport settings wouldn’t save correctly when adjusted after experiencing a Sport Over in Honour Mode.
Fight
- Fastened a difficulty inflicting impartial NPCs to set off fight for seemingly no cause.
- Cerys will cease getting concerned in combats with Minthara from throughout the area. An keen beaver not.
- Fastened a bug inflicting injury riders to be added a number of instances in Honour Mode.
- Fastened Sneak Assault not activating for actions that spawn further projectiles, like Curving Shot.
Modding
- Fastened a difficulty inflicting you to get caught at a 0% loading display screen when making an attempt to hitch a multiplayer session that makes use of mods.
- The Mod Verification window will now set off no matter the place the request to hook up with a multiplayer sport is coming from.
- Changed the third-party mod warning with clearer messaging.
- Fastened a mod difficulty stopping some modded lessons and subclasses from levelling up.
- Fastened a bug inflicting the Mod Verification window to look empty and stopping you from closing it if you happen to get a warning about inadequate storage earlier than it opens.
- Now you can navigate between the left and proper columns of the Put in tab within the Mod Supervisor with a controller.
- Improved Character Creation performance for modded video games.
- The Mod Verification window will now additionally seem on PC for console-related mod points to account for cross-play.
Efficiency and Choices
- The Steam Deck’s default FSR setting is now FSR 2.2 on ‘High quality’.
- Fastened the ruleset selector not showing on the ‘Alter Customized Mode’ display screen when accessing the ruleset settings through the multiplayer foyer.
- Improved server efficiency within the Adamantine Forge.
Scripting and Stream
- With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, together with guaranteeing the armed model of Beautiful Strike not counts as an unarmed assault for the Fists of Fury achievement, and its unarmed variant now does.
- Monks’ Unarmed Strike bonus motion now additionally appropriately counts towards the Motion Surge achievement.
- Fastened a difficulty the place you may inform Astarion that Gandrel has been in search of him even when Gandrel refused to let you know the title of his prey.
- Fastened a savegame difficulty the place you wouldn’t get the suitable quantity of Umbral Gems for the Gauntlet of Shar.
- Halsin will now present as much as your camp in Act II so long as you saved him, even if you happen to occurred to skip the celebration with the tieflings at camp.
- Minthara now feedback on the Emperor’s reveal.
- Reminded Minthara that ‘knocked out’ doesn’t imply ‘lifeless’, so she’ll extra reliably seem in Moonrise Towers.
- You possibly can not teleport out of Moonrise whereas controlling Minthara except you inform her to remain put.
- Minthara is now prepared to speak to you after you inform her to attend within the torture chamber.
- Minthara not will get caught babysitting Thaniel in Act II.
- Fastened a difficulty the place you may discuss Artwork Cullagh as if he’s alive even when he isn’t.
- Your character will not suppose Shadowheart is lifeless if she isn’t when speaking to Viconia.
- Characters who had been in a relationship with Gale when he sacrifices himself within the endgame to defeat the Netherbrain will now obtain a tonally applicable (learn: lovey-dovey) letter that was lacking.
- Fastened a dialogue difficulty stopping Avatar Gale from speaking in regards to the orb to Lae’zel after consuming a magic merchandise.
- It is best to not be capable of ask Shadowheart about her Shar worship after recruiting her on the Goblin Camp if you happen to don’t find out about her religion.
- Shadowheart’s wound flare throughout the Arabella scene within the Emerald Grove is not going to be thought of to have triggered when Shadowheart wasn’t current within the dialogue.
- Fastened numerous Background Objectives that weren’t triggering.
Animation
- Added dance animations for some creatures that didn’t have it, like ettercaps, kobolds, and harpies.
Artwork
- Fastened a difficulty inflicting the Flaming Fist armour to clip and usually freak out a bit.
- Fastened some clipping and textural points with the Barbarian beginning armour when worn by physique kind 1 gnomes.
- Fastened the Cleric beginning armour bouncing round slightly an excessive amount of when worn by physique kind 1 characters.
UI
- Found and accessible (non-hostile, alive, and many others.) merchants are actually proven on the world map no matter how far-off you might be from them.
- Fastened button or keyboard shortcut inputs within the UI generally not working.
- Fastened some Response tooltips like Divine Allegiance not displaying some values appropriately within the description.
- Fastened a bug inflicting the UI to lock up when quickly switching between keyboard and mouse enter and controller enter.
- Fastened a bug the place opening the Most important Menu on controller wouldn’t mechanically choose the ‘Resume’ choice on the high of the menu.
- Fastened a bug the place you’d need to deselect your present passive when respeccing a personality earlier than deciding on a brand new one. Now, you possibly can simply click on the brand new one.
- Talked about the injury that Corrosive Spit offers in its situation tooltip.
- Up to date the names of the situation tooltips for the Dilophosaurus wild form’s Corrosive Spray spell, including ‘Dissolving’ and ‘Dissolved’ for readability.
- The Tides of Chaos passive tooltip now appropriately states that it solely works for skill checks.
- Up to date the Lifedrinker tooltip to match performance; it doesn’t require Pact of the Blade.
- Rephrased the Hexblade’s Curse tooltip to forestall the technical textual content ‘+ProficiencyBonus’ from showing in Character Creation and Stage Up.
- The Acolyte of Nature passive tooltip now reveals up within the Character Sheet as
- Fastened the controller UI not precisely displaying once you’re logged into your Larian Account, which might trigger cross-play connection points.
- Fastened the multiplayer session supervisor panel not populating correctly for gamers that related whereas the panel was open.
- Fastened a bug the place if a person tried to hitch your session when you had been filling out a person report, cancelling the request would shut the report window within the background as an alternative of cancelling the request.
- Fastened the physique kind slider generally skipping by a selection on controller.
- Fastened the ‘No savegames accessible.’ message displaying up within the background whereas the sport is loading the record of saved video games on controller.
- Up to date the credit to incorporate builders who’ve labored on the sport since launch, playtesters, moderators, and Baldur’s Gate 3 Toolkit testers. Additionally up to date the order of the voice actor credit to prioritise bigger roles on the high.
- Fastened a bug inflicting an empty text-input panel to pop up and block gameplay.
- Fastened an ‘%%% Empty’ passive function showing for rogues throughout Character Creation.
- Fastened a 1-frame glitch the place swapping between two social gathering members’ Inventories would briefly present the primary character’s tools within the stock of the second character.
- Fastened the tooltips for the fight log not persistently showing on controller even when you’ve got the tooltips toggled on.
- Fastened a bug stopping you from pasting particular characters into the password kind when logging into your Larian Account.
- The filters within the multiplayer foyer now filter correctly.
- Fastened the generic icon for some passive options lacking from their tooltips within the Character Sheet.
- Fastened visible points with the white translucent VFX that seems over portraits within the Occasion Line, prompted when dragging one character’s portrait over one other’s.
- Fastened the character tooltips that seem beside character portraits on the Occasion Line not displaying up appropriately on hover.
- Fastened a tooltip bug whereas buying and selling the place hovering over any geared up merchandise would show a defective tooltip, however attempting a second time would magically repair it. The tooltips now populate appropriately the primary time round.
- Fastened a bug inflicting the sliders within the Gameplay choices to autoscroll constantly when the left stick is flicked to the left or proper.
- Fastened a difficulty inflicting the sport to freeze for a second when switching between two characters with the Character Sheet open.
- Fastened a bug on controller stopping you from scrolling by the spells within the Substitute Spell UI when levelling up.
- Fastened the footwear slot within the Character Sheet deciding to simply not present up.
- Fastened the ‘Enterprise Forth’ textual content shaking throughout Character Creation whereas the button is held down on controller.
Sound
- Added a brand new spot the place the easter egg music performs. Glad searching!
- Restored a few of the authentic music from the scene with Ansur earlier than its rework.
Cinematics
- Shadowheart has agreed to cease repeatedly altering her hair color throughout sure intimate moments.
- Tidied up and improved some cinematic animations for characters of various heights if you happen to kiss throughout the evil ending.
- Fastened the VO getting lower off prematurely for githyanki and drow characters coming into the Shadow-Cursed Lands for the primary time.
Writing
- Fastened a duplicated dialogue choice and the flawed model of one other dialogue choice showing in Minthara’s major social gathering dialogue.
Multiplayer
- Fastened a crash on the shopper’s finish when a neighborhood host makes an attempt to start out cut up display screen.
- Fastened a bug stopping you from logging again into your Larian Account after dropping web connection.
- Fastened a bug stopping a number from inviting a shopper whose sport is suspended to the multiplayer foyer. The shopper would as an alternative get a persistent ‘Please wait…’ message.
- Fastened a difficulty inflicting random session time-outs and disconnects for multiplayer shoppers.
- Fastened a loop on PS5 that may hold taking you again to the PlayStation Plus improve display screen if you happen to attempt to be a part of a foyer with out permissions.
CRASHES AND BLOCKERS
- Fastened a crash when attempting to start out a sport from a foyer a number of instances.
- Fastened a number of crashes and freezes associated to the UI.
- Fastened a crash that would happen when balancing a commerce provide.
- Fastened a possible crash when beginning a Customized or Honour Mode sport.
- Prevented a crash that would happen when loading an invalid savegame.
- Fastened a possible crash when levelling up.
- Fastened a possible crash when attempting to load a savegame.
- Fastened a possible crash on cut up display screen when attempting to solid a projectile spell on a really distant goal.
- Fastened a possible crash when attempting to drop gadgets on the bottom.
- Fastened a bug the place you may get caught within the map when making a map marker after which teleporting in fast succession.
- Fastened a possible crash on startup on Xbox when there’s a corrupted save within the system.
- Fastened a crash that would happen when loading into one other area.
- Fastened a possible crash when dragging gadgets of clothes from a commerce straight into your tools slots.
- Fastened a possible crash when dropping a drag-and-drop merchandise.
- Fastened a possible crash when right-clicking an empty tools slot.
- Fastened a possible crash when loading a modded savegame with these mods disabled.
Fastened a crash when switching between keyboard and mouse and controller in Character Creation. - Fastened a crash that would happen when the sport was reloading the UI.
- Disabled the ‘Clean’ cut up display screen animation choice when DLSS is enabled, which was, in reality, not clean.
- Fastened a uncommon and random crash associated to supplies.
- Fastened a UI-related crash.
- Fastened a possible softlock associated to the HUD remaining on display screen when loading right into a savegame made proper in the beginning of a cinematic.
- Fastened a possible crash associated to the Rewards UI after ending a dialogue.
- Fastened a possible crash for the multiplayer shopper when the host accepts the shopper’s request to hitch a sport after which instantly enters Photograph Mode earlier than the shopper begins to load in.
- Fastened a crash when taking customized avatars out of Withers’ Wardrobe in multiplayer.
- Fastened a possible crash on PS5 when the sport is left idle.
- Fastened a crash when switching to keyboard and mouse whereas within the Map UI on controller.
- Fastened a crash whereas looking the search journal on controller.
- Fastened a possible crash when attempting to spawn an merchandise whereas a area is loading.
- Fastened a possible crash associated to summons.
- Fastened a possible crash associated to tooltips.
COMBAT AND BALANCE
Throughout Acts
- The Potent Spellcasting passive now impacts Bursting Sinew and Toll the Useless.
- Fastened the Owlbear’s Rage situation clearing when it’s hit as an alternative of lasting the supposed length.
- Fastened the Owlbear’s Rage situation clearing after the owlbear loses its Momentary Hit Factors.
- Up to date Storm’s Fury to deal Lighting injury as supposed, not Thunder.
- The Absolute Consumption situation not stacks.
- Fastened the Icy Cloud fashioned through Wall of Ice dealing 5d6 as an alternative of 10d6.
- Fastened the Slayer’s default assault being Relentless Lunge as an alternative of Slay.
- Ghouls and ghasts ought to not be capable of paralyse drow characters.
- Up to date Wild Strike in order that it will probably work with the Battle Priest additional assault.
- The ‘Fierce Perilous Stakes’ Illithid Energy can now solely be focused at allies, as specified within the tooltip.
- Fastened the Displace situation showing on characters who didn’t take Falling injury.
- Warden of Vitality can now be solid with Stage 4, 5, and 6 spell slots (with no further profit).
- Flying Ghouls’ Devour motion can now appropriately goal characters affected by Eyebite: Asleep.
- The teleport portion of Cell Flourish can now be used on creatures killed with the preliminary assault.
- Therapeutic Vapours not instantly makes creatures Moist along with making a Water floor.
- Freedom of Motion will now appropriately protect towards Haunted Strategy.
- Tavern Brawler works with Wild Shapes in Honour Mode once more.
- Tiger’s Bloodlust will not goal gadgets (just like the bloody stays of already-dead creatures).
- Specified extra precisely whether or not Wild-Formed owlbear, dilophosaurus, and panther assaults are magical or non-magical, relying on the kind of druid you might be.
- Fastened a bug inflicting the upcasted model of Greedy Vine to value an Motion as an alternative of a Bonus Motion.
- The Forbidden Information passive now works with Knowledge Ability Checks in addition to Knowledge Saving Throws, as supposed.
- Up to date Thoughts Sanctuary and Grease to not goal gadgets by partitions.
- Fastened Harper Skywin having Power-based stats, which wasn’t applicable for her Dexterity-based construct.
- Fastened an Undead Harper within the Shadow-Cursed Lands wanting like Harper Skywin’s an identical twin. Nothing to see right here, transfer alongside.
- Fastened a few of the creatures summoned at greater ranges lacking the Conceal motion.
- Fastened Evasive Footwork solely working towards melee weapon assaults. It now works with any melee assaults.
- Fastened an infinite NPC spawn-despawn loop in fight if all of the social gathering members are Invisible on the finish of a fight spherical.
- Fastened area-based spells like Lightning Bolt and Sunbeam not engaged on the redcaps within the Blushing Mermaid.
- Up to date the Wild Form guidelines for myrmidons to merge the myrmidon’s proficiencies with the character’s.
- Fastened an animation bug inflicting Approach of Shadow monks to have the ability to apply the injury roll of Shadow Strike twice.
- Glyph of Warding now works appropriately with merchandise results, like these granted by the Spellsparkler, Mourning Frost, and Winter’s Clutches.
- Fastened some points with Uncanny Dodge: it should now set off appropriately, it should not set off a number of instances per spherical, and rogues can not in some way nonetheless use it even when they’re Incapacitated.
- All Wildheart rages now give bonus injury to off-hand melee weapon assaults as supposed. Wildheart rages ought to now additionally deal the improved injury previous Stage 9.
- Up to date Battle Magic to ensure it really works with Further Assault if you happen to set off Battle Magic throughout an Further Assault.
- Shadow Blade, granted by the Shadow Blade Ring, not requires Focus.
Act I
- In Honour Mode, the papa owlbear will now appropriately acquire Owlbear’s Rage when the mama owlbear or their cub dies.
- Gave the Shadow-Cursed Shambling Mound some bifidobacteria-rich yoghurt to manage its Digestive Juices. The situation now makes the goal Weak to Bludgeoning injury as marketed.
- The Sussur Antimagic Discipline will now additionally stop you from casting spells like Protect through reactions.
Act II
- Balthazar can now solid Protect in Tactician Mode.
- In Tactician and Honour Mode, Malus Thorm will now use his Multiattack at 70% HP as an alternative of 40%.
- In Tactician Mode, elevated the spell degree of Kar’niss’ Sanctuary spell from 4 to five.
- Fastened a bug associated to fleeing from the fight with Ketheric. You now have to go away the Moonrise Towers area with a view to efficiently flee.
- Bumped the debuff of Spindleweb Skepticism from -4 AC to -6 AC.
- Fastened Susdera’s summons not coming into fight when she’s in fight.
Act III
- Within the Knights of the Protect fight, the Gate Masters will not deliver reinforcements after the portals are closed. The infinite provide of githyanki spawning from nowhere was slightly disconcerting.
- Whereas in Slayer Type, Orin’s Immutable Type passive will not apply twice.
- Shocking Orin within the Temple of Bhaal will not trigger the Boon of Bhaal to take its flip concurrently her.
- Gortash’s Manifestations of Tyranny now have an applicable Unarmed Assault.
- Fastened Black Gauntlets with the ability to goal characters underneath Sanctuary with Phantasmal Killer.
- Gortash was overenthusiastically utilizing Tyrant’s Bindings, so we made him much less keen about it when different actions would make extra sense.
- Fastened a bug inflicting Gortash to react with Invoke the Black Hand each time he will get broken.
GAMEPLAY
Throughout Acts
- Reminded enemy NPCs that it’s okay to kill the unconscious social gathering after they commit against the law.
- Fastened a bug the place urgent the left bumper on controller throughout a dialogue or commerce would open the Motion Radial Menu within the background and make it seem to be you had been caught within the dialogue or commerce afterwards.
- Fastened a bug inflicting alchemy recipes to not unlock once you choose up the substances from inside a container.
- The ‘Summon Us’ merchandise is not tradeable.
- Fastened Jhannyl’s Gloves not doing what they are saying on the tin. They’ll now make the wearer solid Lesser Restoration to clear detrimental circumstances.
- Fastened some situations of the social gathering not with the ability to load into one other area with no clear cause.
- Higher Invisibility stealth checks now get progressively more durable in Honour Mode.
- Prevented Quick Journey – like going to camp through the hotbar – whereas on transferring platforms just like the cable automobile up by Rosymorn, which might trigger your characters to plummet to their dying within the interim.
- Fastened a possible soft-lock the place utilizing a melee assault on one thing within the 2atmosphere that’s too excessive to succeed in (like a wall turret or a dangling cocoon) might block your motion till the motion was interrupted.
- Fastened a difficulty inflicting the Assault of Alternative arrow to not be seen on Mac.
- Fastened mirrored injury knocking out participant characters when non-lethal injury is toggled on.
- Fastened a difficulty the place you couldn’t use Sneak Assault once more in your subsequent flip if the enemy earlier than you within the Initiative Order was killed.
- Purchasers ought to now be capable of be a part of a multiplayer session whereas the host is loud night breathing away throughout a Lengthy Relaxation so long as there’s a free avatar.
- Looting many gadgets directly is now about 15 instances quicker, so the sport will not lock up for a while once you achieve this.
- Fastened the display screen turning black for a number of lengthy seconds on multiplayer when a dialogue is interrupted by one other participant’s motion.
- You possibly can not Lengthy Relaxation whereas within the Astral Airplane after assembly the Emperor. This led to the portal again to the Materials Airplane generally disappearing once you ended your Lengthy Relaxation.
- A few chests will not unlock issues as if they’re keys.
- The Everburn Blade will not eat weapon coatings that don’t apply to it anyway.
- You now have to really have a shovel in your stock with a view to begin digging with it.
- Now you can Sprint with Actions and Bonus Actions with Ranger’s Companions.
- Fastened one other (all collectively now!) commerce exploit. This one allow you to take gadgets from merchants by transferring them from a bag of their stock to a corpse in your stock. No extra packing lifeless squirrels with items.
- The Purple Worm Gullet now has an in-world merchandise label.
- Fastened Protect, granted by the Amulet of the Harpers, not reacting to Magic Missile or decreasing its injury to 0.
- Fastened sure Illithid Powers turning into unusable after you’ve been Polymorphed.
- Fastened a few of the Sentient Amulet’s strains not showing overhead (regardless that the audio was enjoying simply effective) when it was sitting in your stock.
- Fastened the ESC key closing the container that was opened first as an alternative of the one that you simply’re at present targeted on.
- Fastened the Traveller’s Chest remaining open once you depart the camp whereas it’s open.
- Fastened a knowledge mismatch error showing on the launcher in a case the place it shouldn’t.
- Fastened some lighting bugs on cut up display screen associated to how in-game mild was displaying up in cinematics and in several places.
- Fastened a difficulty the place when a neighborhood participant would drop into the sport, the lighting would fade in very slowly for them. This was obvious within the Shadow-Cursed Lands, which resulted in washed-out colors for just a few seconds after becoming a member of.
- Prevented Motion from being consumed once you enter Flip-Based mostly Mode on controller.
- Fastened a cut up display screen bug the place clouds wouldn’t present up for Participant 2.
- Fastened Lathander’s Mild resurrecting characters it shouldn’t have resurrected.
- Added a examine for once you droop the sport to purchase the Deluxe Version from the Xbox retailer throughout gameplay in order that it detects it with out you having to restart the sport.
- Fastened the environmental fading system (that makes partitions fade out so you possibly can see by them, for example) not working correctly when loading a cut up display screen savegame created whereas in Flip-Based mostly Mode with the gamers on completely different flooring.
- When enjoying on cut up display screen, if the display screen is merged and one participant strikes to a special terrain degree, it might trigger the bottom to fade and seem invisible for the opposite participant, making it onerous to navigate. The sport will now dynamically cut up the display screen if each gamers are on completely different flooring or there’s sufficient of a terrain top distinction between them.
- Fastened a bug the place hurling a therapeutic potion as a rogue in what’s presumably an try to heal a goal would set off Sneak Assault and generally injury and even kill the goal.
- Fastened a possible bug inflicting the category names in dialogue choices being changed with ‘Uncommon’ when loading a savegame.
- Fastened a bug inflicting targets of the Seeming spell to briefly seem bare or have invisible tools.
- The Gloves of Battlemage’s Energy now appropriately grant Arcane Acuity.
Act I
- Fastened a difficulty in a selected hall within the Crèche that would trigger the digicam to show black when enabling Tactical View.
- Fastened a difficulty with NPC neutrality on the nautiloid in the beginning of the sport, inflicting characters to generally flip hostile after they shouldn’t.
- Alfira will now take part in your efficiency of the Deluxe Version songs.
- Fastened a bug the place interacting with the Ceremonial Battleaxe would trigger the Guardian of Religion at Rosymorn Monastery to provoke fight with you even if you happen to had been approach out of his vary.
- Fastened a chasm within the cave past the Apothecary’s Cellar that you simply couldn’t shove NPCs down.
- Fastened a bug inflicting Fighters to look unarmed when beginning a brand new sport.
- Tweaked the drop desk for Derryth Bonecloak so she doesn’t conveniently promote the Timmask Spores and Tongue of Insanity you want for the ‘Assist Omeluum Examine the Parasite’ quest.
Act II
- You’ll now must cope with a healed Ketheric & Co. if you happen to Lengthy Relaxation throughout the assault on Moonrise. The passage of time heals all!
- You possibly can not use Silence to maintain the protecting dome over Final Mild from collapsing if Shadowheart kills Nightsong.
- It is best to not get caught in fight on the roof of Moonrise Towers if there aren’t any enemies left.
- Wild-Formed druids are not immediately arrested by the military of the Absolute when following the highway to Baldur’s Gate from the Shadow-Cursed Lands.
Act III
- Those that personal the Digital Deluxe sport model will now discover that now we have mounted Kiam Goda’s Kilat Drum not enjoying the Digital Deluxe songs like different Hand Drums.
- Fastened a difficulty with Shadowheart’s mother and father that may trigger them to generally flip hostile after they shouldn’t.
- Added some fallback Countermeasures for the fight Atop the Netherbrain in case of modded subclasses.
- Fastened a bug the place killing hostile NPCs in Wyrm’s Rock with non-lethal assaults on can be too complicated for them and so they’d develop into unresponsive.
- Metal Watchers can not get Drunk.
- Fastened newly-spawned Flaming Fists generally spawning with simply the title ‘Fist’.
- Fastened a lacking display screen fade when transitioning to the Higher Metropolis area on cut up display screen.
- Fastened a circulation difficulty within the epilogue letting you say ‘My house is with Gale’ to Jaheira even if you happen to had been by no means in a relationship with him.
FLOW AND SCRIPTING
Throughout Acts
- Fastened a bug the place ignoring Gale and his mirror picture at camp would result in his double hanging round within the morning.
- Saved some gamers who had been caught sleeping at camp.
- Fastened some repeating overhead dialogues throughout the sport to scale back fight log and audio spam.
- Fastened Gale’s physique not transferring in any respect whereas he delivers a line about Voss.
- Jaheira not trades gadgets at camp as if she’s a service provider whereas she’s nonetheless within the social gathering – this led to unusual interactions at camp. In the event you engaged in commerce along with her and left gadgets on her, you will get them again by simply taking them out of her stock the traditional approach.
- Fastened a difficulty with the Shadowheart vs Lae’zel battle night time the place the defeated character might nonetheless survive the night time and would grasp round with out with the ability to be a part of the social gathering.
- Fastened some circumstances the place the night time would actually by no means finish (cautious what you would like for) as a result of a celebration member not within the energetic social gathering was in a dialogue whereas everybody else was snoozin’.
- Fastened some characters who had been caught in Wild Form kind.
- Fastened a dialogue circulation difficulty the place asking Shadowheart in regards to the battle with Lae’zel would make her discuss Astarion. Focus, Shadowheart.
- Fastened a case the place the non-summoned model of Scratch had no dialogue at camp. Steadiness is restored.
- Fastened a difficulty the place a few of Shadowheart’s incurable wound flare-ups would block later flare-ups, blockading some later content material.
- Fastened a bug the place Origins that had been resurrected for camp nights throughout area transitions and died exterior of camp weren’t despatched again to camp.
- Fastened Sceleritas generally referring to the Darkish Urge utilizing the flawed pronouns when speaking to different social gathering members. Additionally mounted him generally repeating his strains.
- Fastened companions speaking about being within the swamp from Act I even when they’re not. It’s impolite to name folks’s properties ‘stinking swamps’, Astarion.
- Gale ought to not let you know to hitch Elminster at camp if you happen to’re already at camp.
- You not must work together with Nightsong and Isobel on the finish of Act II to obtain their Collect Your Allies skill.
- Fastened a voice line not being audible when the cursed monk possesses the corpse of Shirra Clarwen.
- Fastened some circumstances the place the cursed monk inhabiting the amulet would fail to touch upon sure areas whereas the amulet is provided.
- Fastened the sport displaying an empty Power examine within the dialogue that occurs after you utilize Heal on the Darkish Urge.
- Fastened a multiplayer difficulty the place if one avatar had sufficient approval with a companion for a romantic scene to set off however wasn’t accessible for it, and not one of the others had sufficient approval, the romantic scene would nonetheless set off.
- Gale will not demand to eat your magical trinkets if you happen to don’t even have him recruited to the social gathering.
- Minthara not insists on repeating herself in regards to the Emperor’s illithidity.
- Fastened a bug the place being noticed by a guard whereas committing two crimes on the identical time, with one crime being trespassing, might result in a soft-lock. For instance, a Wyrm’s Rock jail guard might spot you in a forbidden space instantly after you destroyed the door resulting in the primary a part of the jail.
Act I
- Shadowheart ought to not bang on the chapel door whereas speaking. That’s manners.
- Fastened a difficulty the place you wouldn’t obtain the locket from Arabella’s mother and father after coping with the Shadow Druids.
- Fastened a bug the place approaching the goblins on the windmill with a non-avatar character would trigger each avatar and companion to be addressed. This might unnecessarily trigger fight to ensue.
- Fastened a bug inflicting Shadowheart to look lifeless when loading older saves ought to she have been killed within the showdown with Lae’zel. This repair prevents the bug from taking place in new playthroughs.
- Fastened a bug the place if you happen to killed Gekh, then used Glut’s Animating Spores to resurrect him, then dismissed Glut, each Spore Servant Gekh and Glut might develop into hostile in direction of you. It will additionally trigger Gekh to attempt to cease you from utilizing the raft to cross the lake.
- Fastened a number of Oath of Vengeance dialogue choices not showing in Act I dialogues.
- Fastened a bug permitting Glut to journey exterior the Underdark if you happen to used a waypoint from inside the camp. Again in your cave, Glut.
- Fastened a difficulty the place Halsin would be a part of the battle however not take his flip if you happen to determined to battle Elminster on the camp within the Rosymorn area.
- Sceleritas will not check with your clever dealing with of the poor bard’s carotid artery if you happen to didn’t ‘take care’ of her your self.
- In uncommon circumstances the place the phantasm concealing the true nature of the hag’s servants is damaged however the phantasm concealing the overall space just isn’t, the dialogues will now replicate that.
- Interrupting Nere’s dialogue after rescuing him from the cave-in ought to now appropriately trigger him to develop into – and stay – hostile when crucial.
- Fastened a bug the place speaking to Baelen for the primary time whereas he’s in the midst of selecting up his backpack might trigger him to not teleport past the bibberbang subject. If this already occurred to you, you’ll want to speak to him once more to make him go to the Myconid Village. He’s forgetful, you see.
- Fastened the goblins from the Goblin Camp generally becoming a member of fight within the Emerald Grove after they shouldn’t.
- Meli now truly pickpockets Barth.
- Eliminated a selected overhead line within the Adamantine Forge that instructed the hammer was simply beginning to transfer when it, in reality, had simply stopped transferring.
- The therapeutic potion Auntie Ethel provides you within the Emerald Grove now appropriately applies the therapeutic impact.
- Fastened a difficulty the place Sovereign Glut might be a part of the social gathering as follower after being killed and refuse to go away.
- Fastened a bug that was stopping Wyll from commenting on the actual fact Astarion held a blade to your throat throughout Astarion’s recruitment dialogue by the seashore.
- Halsin is a bit more dependable relating to becoming a member of you at camp when he says he’ll.
- The sleeping bugbears within the Goblin Camp will now extra persistently react to you selecting to assault them through the dialogue UI.
- Fastened Auntie Ethel’s double generally showing once more after her dying. Shock!
- Lae’zel will not name-drop Ketheric earlier than he’s ever talked about once you communicate to her after assembly Voss at camp.
- Raised the attitudes of some characters from the Emerald Grove when Minthara is defeated.
- Sazza will now stroll off close to Priestess Intestine once you save her by killing Minthara and her would-be executioner.
- Added a lacking dialogue choice to go away the dialogue with Bex and Danis slightly earlier if their repulsively lovely chatter about getting a pet is an excessive amount of for you.
- Fastened a multiplayer difficulty the place as an alternative of Lae’zel confronting the avatar that goes contained in the cave within the Astral Prism, the sport would incorrectly select Lae’zel’s avatar as an alternative of her for the dialogue, leading to a buggy dialogue between two avatars.
- Sazza will now comply with one other character if the character she was already following is dismissed to camp.
- The hag will not begin her menacing speech if she spots somebody in her lair whereas another person is shut sufficient that she gained’t be capable of end the speech as a result of fight triggering.
- Fastened a soft-lock the place you may get caught within the Enclave Library if you happen to despatched the Key of the Ancients to camp.
- Fastened a bug the place unlocking the Emerald Grove Environs waypoint earlier than triggering the cinematic on the entrance gate of the Emerald Grove would trigger Memnon and Arka to forgo mourning Kanon.
- Fastened a replica dialogue choice in regards to the grove being nature’s beating coronary heart when speaking to Halsin.
- Fastened a bug inflicting three of the goblins on the Goblin Camp to get caught in entrance of the Collapsed Hall as an alternative of following all the opposite goblins to the Emerald Grove.
- Fastened a bug inflicting Sazza to get caught cowering after battle is over.
Act II
- Hostile Final Mild Inn residents will now develop into impartial once more when the hostility is brought on by an faulty response to Minthara.
- Added some fallbacks so you possibly can nonetheless confront Oliver after destroying his Nightdome even if you happen to and/or Oliver are Silenced.
- Shadowheart will not instantly flip hostile and act such as you dedicated against the law within the Shadowfell if you happen to inform her ‘You wish to battle? Tremendous.’ Whereas she’s not afraid of a very good brawl, she’ll end saying what she has to say first.
- Fastened a dialogue choice particular to sorcerers within the dialog with Dolly Thrice inflicting the Moonlantern to not work.
- The Moonlantern crafted at Moonrise Towers will now defend you from the shadow curse as supposed.
- Fastened a difficulty the place making an attempt a ability examine towards Kar’niss might often trigger the dialogue to finish abruptly.
- Fastened a difficulty inflicting avatar Origin characters in a celebration with a Darkish Urge character to probably flip hostile together with different companions throughout a Darkish Urge occasion at night time in Act II if the Darkish Urge character fails to influence them that they don’t seem to be chargeable for the homicide. Additionally mounted avatars that had been damaged on this approach, together with lifeless avatars that may’t be resurrected.
- Fastened a difficulty the place a lifeless Shadowheart might nonetheless set off a dialogue at camp with Nightsong.
- Fastened a uncommon bug the place being arrested by the marching military when attempting to get to Baldur’s Gate for the second time might result in participant characters who had been current throughout the first arrest, however not throughout the second arrest, to nonetheless be teleported into the jail cell in Moonrise Towers.
- Minthara will now proceed to wish to communicate to you after you inform her to attend.
- Fastened a difficulty the place sending Gortash’s Netherstone-Studded Gauntlet on to camp as an alternative of selecting it up wouldn’t provide you with his Netherstone till you went again to the Traveller’s Chest and retrieved the gauntlet from it. Now sending the gauntlet to camp ends in you getting his Netherstone instantly to forestall you from dropping observe of it.
- Minthara and Halsin will now extra persistently select to stay within the Shadow-Cursed Lands once you load into one other area.
- Z’rell will not fail to do her duties – specifically preventing again when she’s attacked – when she’s in her workplace.
- Characters on the bazaar at Moonrise Towers will not constantly catch unwelcome guests and depart it as much as the guards to find out who’s welcome and who isn’t.
- Fastened His Majesty and Thaniel generally turning into hostile underneath the flawed circumstances.
- The Harpers returning to Final Mild after the ambush will now be appropriately hostile or pleasant, relying on the state of the world.
- Fastened a bug the place Halsin might set off a trespassing crime from inside Moonrise Towers even when he was exterior.
- Fastened a bug the place the surviving Harper scouts might generally flip hostile at Final Mild if their chief died preventing the drider.
- Fastened your character addressing Shadowheart after deciding Nightsong’s destiny when Shadowheart isn’t there.
- Minthara’s Converse With Useless dialogue choices now make extra sense if she dies in Act II earlier than becoming a member of the social gathering.
- A sure plaque within the Thorm Mausoleum now appropriately mentions who the coffin belongs to.
- Occasion members will now touch upon the world beneath Moonrise Towers in the event that they fall by both entrance within the jail.
- Fastened one among Karlach’s strains not enjoying once you speak to her when coming into the Colony in Act II.
- Fastened the cutscene for deciphering one of many Engraved Githyanki Discs not triggering.
- Prevented Minthara from being changed in her escape-from-Moonrise dialogue by an avatar or one other character.
- Fastened a few circulation points within the dialogue between Lann Tarv and Karlach.
Act III
- Fastened a dialogue circulation that repeated a number of instances within the Szarr Palace.
- Fastened companion Shadowheart not interjecting with Shar-related strains in an endgame dialogue.
- In the event you’re enjoying as Karlach, you’ll not miraculously come again to the Elfsong after burning out or going to Avernus after defeating the Netherbrain when you will have a number of romantic companions.
- Fastened a bug inflicting you to get caught within the Elfsong camp.
- Fastened a circulation difficulty the place if Halsin was your romance associate and also you selected to go along with him on the finish of the sport, throughout the epilogue he would act as if you didn’t.
- Fastened a flawed examine difficulty that may stop Shadowheart from saving her mother and father if given the chance.
- Fastened a bug the place Scratch might escape the kennels by the Sword Coast Couriers by the facility of fetch. Look, a bug is a bug, okay?
- Fastened a difficulty the place, on some older savegames, Kith’rak Voss wouldn’t be current within the Sewers in Act III.
- Fastened a uncommon case during which unconscious characters would get caught in everlasting fight with the turrets in Ramazith’s Tower that may by no means kill the character, stopping the portal related to the store from opening once more, which in flip lower off characters exterior of the tower.
- Fastened a bug the place Orin’s model of the Netherstone dagger didn’t swap to the participant model of the dagger once you geared up it instantly from her corpse in a selected circumstance.
- Fastened a difficulty the place Flaming First Madigan might get caught in an infinite dialogue loop, desperately attempting to ship you again to jail.
- Fastened a circulation difficulty within the Examine the Murders quest the place some gamers had their quest log replace to say they’d learnt the passphrase to enter Candlehallow’s Tombstones even when they hadn’t. We’ve reverted this quest step replace so you possibly can proceed the search as regular.
- You not must manually progress with spacebar or mouse or by urgent 1 to proceed by Karlach’s scene in Avernus with Wyll.
- Fastened the cinematic the place Minsc bursts out of a mimic not beginning once you enter the vault shapeshifted.
- Fastened Minsc getting caught within the Counting Home vaults.
- Fastened a circulation difficulty the place if you happen to had been enjoying as Gale and also you didn’t develop into the God of Ambition, you may nonetheless end up wanting and performing fairly godlike within the epilogue.
- Fastened an un-interactable Oskar recovering from unconsciousness after a Lengthy Relaxation earlier than Kerri’s portrait is destroyed if his possessed situation was eliminated utilizing the Safety from Evil and Good spell.
- Fastened a difficulty that may generally trigger Zanner Toobin to simply stand within the doorway to the Metal Watch Foundry if you happen to walked out of the constructing whereas he was your follower. He’ll now all the time return to the workplace and wait so that you can come again. Guess he likes it in there.
- Fastened a really uncommon bug the place you may break up along with your associate however nonetheless be unable thus far Halsin.
- If Allandra concluded the funeral and returned to her workplace, the waveservants will not cease you if you wish to end the ‘Avenge the Drowned’ quest.
- Fastened a bug inflicting Ravengard to die when exiting Wyrm’s Rock Fortress after loading a save during which he was damaged in a really particular approach. Word that if he had died because of this bug he is not going to be resurrected when loading this patch.
- If one among your companions is kidnapped by Orin with the Mysterious Artefact on them after which sacrificed on the altar, the artefact will now be returned to a celebration member.
- Lae’zel will now reply extra appropriately after you kill Voss within the Sewers if she is loyal to Orpheus.
- Fastened the Emperor considering you don’t have all of the Netherstones if one among them is in a camp chest.
- Fastened just a few points with Minsc greetings when speaking to him after coping with Gale and the Crown of Karsus, and after making a selection concerning Orpheus.
- Warning Cora Highberry in regards to the wine when you’ve got the Sage background will not incorrectly grant the ‘Crossing’s Namesake’ Inspiration Level.
- Hope ought to now appropriately acknowledge that Korrilla is alive, if she is, once you ask her what she’ll do subsequent.
- Fastened a difficulty stopping you from reporting to Lucretious that you simply’ve discovered a bit of Dribbles earlier than you’d discovered each single one.
- Zevlor’s follow-up scene at Excessive Corridor now performs appropriately.
- Withers will not allow you to ask if you happen to can dismiss your hirelings at Excessive Corridor, on condition that he doesn’t truly provide that service in harmful areas like that.
- The Emperor now joins the Collect Your Allies second when your rousing speech doesn’t ignite the preventing spirit you had been anticipating.
- Fastened a difficulty stopping Aelis Siryasius from talking after you speak him out of preventing you.
- Fastened some uncommon circumstances the place you may set off the alarm on the Home of Hope after you’d already left.
- In the event you meet Devella earlier than fixing Father’s Lorgan homicide in Rivington, once you come again after fixing it, the dialogue choice about being despatched by Valeria will now be extra applicable.
- Fastened Halsin repeatedly citing Astarion’s relationship with him in overhead dialogues underneath sure circumstances.
- Roger Highberry will not comply with Cora’s corpse to mourn in entrance of it if you happen to transfer it exterior the boundaries of the wine competition. This may stop Roger from, for instance, showing at your camp if you happen to transfer Cora’s corpse to your Traveller’s Chest.
- Fastened an overhead dialogue about Gale triggering even when he’s not within the social gathering.
- The courier knowledgeable us that he discovered a misplaced letter from the Grove that was meant to reach at an essential social gathering. It’s now been despatched on its rightful approach.
- The Metal Watchers at Baldur’s Mouth not generally slack off on their safety duties if you happen to’ve killed Gortash.
- Minsc will not point out the Zhent taking up the Guildhall within the epilogue when 9-Fingers remains to be in energy. Foolish Minsc seeing into alternate timelines.
- You’ll not say you recognise the Armbrust household if you happen to by no means met them.
- Added a quest reward for bringing the Zhent cargo to the Zhent at Guildhall.
- Carrion’s coronary heart will now correctly teleport from Thrumbo’s corpse to the basement of Philgrave’s Mansion if the dialogue was triggered by dropping Thrumbo’s physique in entrance of Mystic Carrion.
- Fastened a uncommon difficulty that prompted Dame Aylin to not be a part of the battle with Lorroakan in Ramazith’s Tower after which develop into uninteractable afterwards.
- Fastened a few of the vampire spawn not reacting to you attacking them after Cazador dies.
- Fastened the Counting Home’s restricted space not responding to trespassing in some uncommon circumstances.
- Lae’zel will not have bother deciding whether or not she recognises Avatar Astarion in some greetings if he’s disguised.
- When speaking to Jaheira about her Ceremony of the Timeless Physique, you may inform her your race lived longer than hers, no matter info or logic. Now this solely applies in case your race does, canonically, stay longer.
- Now you can ask Barkeep Severn about Cheeky Nora after the Guildhall coup is resolved.
- There have been two copies of Taming Hope: Half Two within the Home of Hope. The second copy of that ebook has now rightfully been changed with Taming Hope: Half Three.
- Fastened a uncommon case the place Yurgir wouldn’t seem within the Home of Hope, which might result in you not with the ability to depart the Home of Hope after fight.
- Within the cinematic with Beorn Wunterbrood at Excessive Corridor, Jaheira or Halsin will now communicate up earlier than Withers does when applicable.
- Wyll’s greeting after coming into the town will now be extra applicable to your Perspective ranking. If it’s beneath 20, no extra Mr Good Man.
- Gale ought to now have a barely completely different response when confronted with the endgame selection after Orpheus has been freed.
- Fastened the duel between Sir Penghyst and Lord Jeth triggering twice if you happen to select to assault them each through the dialogue.
- Different characters ought to not present up throughout Gale’s contemplations about surviving the top of Act II after departing.
- In the event you accepted the runepowder bomb from Wulbren in Act III, Wyll would disapprove. Now, now you can acquire Wyll’s approval if you happen to refuse it.
- Ringmistress Lucretious might now be a part of your battle towards ‘Dribbles’ & Co. on the circus.
- Animal tamers on the circus ought to not open the beast cages earlier than the clown joins the battle. The beasts used to simply run away with out their chief in fight.
- Fastened the abrupt transition between two sitting animations for Lord Shattershield’s Bodyguard.
- Fastened a Notion examine that would allow you to spot a key inside Crimson Draughts by the roof.
- Within the Satan’s Charge, now you can shut the hatch by utilizing the bust once more. The bust itself will all the time be accessible to be used.
- Fastened a bug blockading a dialogue choice in Halsin’s epilogue dialogue about him being modest about his achievements.
- Fastened a bug stopping overhead dialogues from enjoying when throwing Boo. Behold! The final little cheeks you’ll ever see!
- Fastened a bug within the ‘Discover the Nightsong’ quest inflicting Rolan to die after a Lengthy Relaxation if Nightsong and Lorroakan are killed.
- Fastened a bug stopping your kuo-toa allies from displaying up within the endgame.
Journal
- The journal will now shut the ‘Free the Artist’ quest after you defeat Kerri and can not will let you know to go get a portrait from Oskar if he and Jannath cut up up, since he gained’t make one in that case.
- Fastened the ‘Avenge the Drowned’ quest not closing appropriately if Redhammer didn’t provoke dialog with you after all of the waveservants had been defeated.
- Ensured that the ‘Steal a Githyanki Egg’ quest isn’t left open within the journal if you happen to move a degree of no return and might’t return to the Crèche to finish it.
- ‘Rescue the Druid Halsin’ and its mother or father quest ‘Discover a Remedy’ now resolve correctly when you load into the Shadow-Cursed Lands.
- Fastened the journal not updating once you ask Mystic Carrion for a remedy for Oskar’s possession.
- Fastened the journal not detecting whether or not you have already got the Torch of Revocation once you be taught its goal.
- Fastened a bug inflicting Minthara to proceed asking you to kill the tieflings even when they’re all lifeless, blocking quest development on the ‘Raid the Emerald Grove’ quest.
- Tweaked a journal replace within the ‘Raid the Emerald Grove’ quest to keep away from suggesting participant involvement in circumstances the place it wasn’t potential.
MODDING
- Fastened the Mod Supervisor not being accessible after disconnecting a neighborhood participant on Xbox.
- Made total enhancements to the Mod Verification window to enhance person expertise.
- Fastened the Subsequent/Earlier Mod button permitting you to cycle by the empty Mod Particulars pages of third-party mods.
- Up to date the search filter choices within the Mod Supervisor to make sure accuracy.
- Fastened mod thumbnails generally not displaying up within the Mod Loading Order part of the Mod Supervisor.
- Fastened a bug within the Mod Supervisor the place downloading a mod through the browser after which going to the Mod Particulars web page wouldn’t allow you to uninstall it through the ‘Uninstall’ button.
- Fastened a FileSystem error displaying up and requiring you to shut and reopen the sport to replace or uninstall mods used within the present sport session.
- Fastened numerous points with mod thumbnails, like pixellated pictures or inconsistencies between the thumbnails and the title photographs.
- The Reminiscence Used widget ought to now be extra correct on PS5 when uninstalling a mod.
- Fastened a bug inflicting some mods to get caught loading at 25%.
- Enabling a mod within the Mod Particulars window will now provide you with visible suggestions that its dependencies have additionally been enabled.
- Everytime you log into mod.io, you’ll now mechanically get subscribed to all of your at present put in mods. Additionally mounted a bug the place the UI wouldn’t replace from ‘Put in’ to ‘Subscribed’ when applicable.
- Fastened a bug letting you entry the Mod Supervisor on split-screen even when one of many gamers doesn’t have the right permissions on PlayStation 5.
BALDUR’S GATE 3 TOOLKIT
- Enabled enhancing of current ranges for the next template varieties: Gadgets, Characters and Triggers (add/take away/override).
- Added an choice to reuse the bottom sport shaders when creating supplies.
- Added restricted help for importing current mods.
- Added a TranslatedStringKey editor. Now you can create/edit strings in your personal mods, and look at translated strings in dev mods for reference.
- Added ‘reloadUI’ and ‘reloadLoca’ debug instructions.
- Added a label to indicate when the Materials Editor is in read-only mode.
- Added localisation for sure fields within the Tag Editor.
- Gadgets Editor not shows gadgets that may’t be picked up within the ‘accessible gadgets’ record.
- Validation Errors ought to not disappear when switching between tabs contained in the Challenge Settings window.
- Fastened TextureResources not importing appropriately.
- Fastened incapacity to alter a undertaking again to its authentic title.
- Fastened an Exception Error as a result of Dependency record not updating after renaming a undertaking in that record.
- Fastened the horizontal scroll bar not adjusting to textual content width within the Story Editor.
- Repair a validation error when attempting to revive earlier mod title if the mod hasn’t been saved after renaming.
- Fastened the ‘Render Tools Icons’ course of within the Toolkit generally inflicting a impasse.
- In the event you override an merchandise’s mother or father worth within the Stats Editor through the Sidebar, you’ll now see the orange diamond icon, as anticipated, indicating that the worth has been overridden.
- The Challenge Browser will not generate a crash dump if there was no crash and also you closed the Challenge Browser window usually.
- Disabled the ‘Save’ button within the Challenge Settings window for modders whereas in developer mods.
- Fastened a bug that would get you caught in a save-overwrite loop in Toolkit by transferring the publishing of .paks to AppData/../Native Mods as an alternative of the /Knowledge folder.
- To forestall a crash, you possibly can not enter unsupported characters when renaming utilizing the Rename/Transfer software.
- Pressured Impact Assets to be inside /Knowledge/Public/Belongings/Results when utilizing the Rename/Transfer software in order that they don’t disappear from AllSpark once you rename them.
- Fastened a possible crash brought on by the UUID Editor letting you save whereas in Sport Mode.
- Fastened potential knowledge corruption brought on by saving tech names with whitespaces in them.
- Added the Patch 8 content material that was lacking from the Toolkit within the Stats Editor and UUID Editor.
- Added an choice to mechanically replace mod dependencies to incorporate GustavX.
- Moved the Photograph Mode part within the Toolkit to the place the opposite base parts of the sport are in order that it will probably’t be edited through the Stats Editor.
PERFORMANCE AND OPTIONS
- The sport will now bear in mind the adjustments made to the audio settings after you click on the ‘Reset’ button.
- Improved the efficiency of Voice Chat throughout loading screens on console.
- While you comply with reset tutorial pop-ups throughout Character Creation, the tutorial pop-up setting within the choices will now additionally get re-enabled.
- Fastened situations of ‘Savegame Error 544′ on PS5 when you will have lengthy, multibyte avatar and savegame names. The savegame title size is now restricted based on the size of the avatar’s character title.
- Fastened the ‘Restore Defaults’ button within the Problem settings not working once you entry it when you’re already in gameplay.
- Added a Terrain Texture High quality choice to the Video choices. Beforehand managed by the Texture High quality choice, this now controls the feel high quality of all terrain. Altering the terrain texture high quality doesn’t require a sport restart for the adjustments to use. The terrain texture high quality can be modified on DirectX 11, the place beforehand, terrain textures would all the time be loaded on the highest decision.
- Fastened a difficulty the place adjusting your Texture High quality would secretly reset the worth to Extremely the subsequent time you opened the sport. The setting not has a thoughts of its personal.
- Eliminated the outdated God Rays setting from the Video choices, which is now successfully coated by the Fog High quality setting.
- Fastened a possible reminiscence corruption difficulty when loading out of a degree whereas a participant character is being confronted for against the law.
- Fastened display screen tearing on Vulkan when VSync is disabled or set to Triple Buffering.
- Optimised the efficiency of inventories, significantly with numerous gadgets in them.
- Optimised fog rendering when Fog High quality is ready to Low.
- Optimised the fight AI.
- Improved efficiency associated to in-game lights.
- Improved the Discord wealthy presence by including issues like in-game location and the power to request to hitch the sport.
- Optimised terrain shaders.
- Improved some sluggish efficiency when navigating by the radial menus on controller.
- Improved potential efficiency dips associated to switching between keyboard and mouse enter and controller enter.
UI
- Added an error message that’ll take you again to the Most important Menu when the sport can’t load Honour Mode recordsdata correctly.
- Fastened character talents generally being duplicated on the Character Sheet after loading into a brand new area.
- Fastened the tools slot filter displaying all gadgets as an alternative of things particular to that slot the primary time you open it up in Occasion View.
- Fastened the Inspiration UI generally displaying the inaccurate XP worth.
- Fastened Skill Level bonuses not influencing the variety of ready spells in Character Creation.
- Up to date the Motion Velocity tooltip to indicate remaining motion extra exactly.
- The Spellbook will now appropriately show the spells you’ve unlocked by feats when enjoying on keyboard and mouse.
- Gadgets and characters in your stock you could’t throw will now present up within the Throw menu however will seem disabled.
- Fastened the in-dialogue UI buttons overlapping the textual content on some display screen ratios.
- Fastened the mannequin of the Arcane Turret not being centred in its Look at panel.
- Fastened the Character Sheet tabs generally lacking their background picture and being barely misaligned.
- Fastened significantly lengthy NPC names in Japanese generally overlapping with gold values within the Commerce UI.
- Fastened significantly lengthy customized map marker names in Japanese exceeding the bounds of the textbox.
- Fastened some grid-like artefacts displaying up on the character fashions in Character Creation when switching between them.
- Fastened the context menu generally displaying the context menu of the final container you interacted with.
- Fastened the flawed error message displaying up in the primary menu when activating split-screen after attempting to create a multiplayer foyer with out permissions.
- Fastened a bug on split-screen stopping you from deciding on modifiers throughout an energetic roll in dialogue.
- Fastened the cube animation lacking when quickloading a save made throughout an energetic roll in a dialogue.
- The Bhaalist Armour’s Aura of Homicide tooltip now shows the right aura radius (3m).
- Fastened the UI lacking for a few frames when the display screen is fading in or out.
Tooltips
- Fastened the tooltip for the Hunted situation not linking out to the Blinding Ambush tooltip once you hovered over it.
- Improved the Assault Bonus and Harm tooltips that hyperlink out from the Character Sheet, which weren’t all the time updating to the right values.
- The tooltip for the Obliging Assistant spell that the sisters on the Home of Therapeutic have will now present the right therapeutic values.
- Fastened some tooltips, like Paladin’s Therapeutic Radiance, not displaying the right calculations in Character Creation.
- Fastened Fireball lacking its upcast description when upcast to a Stage 4 spell slot.
- Fastened the outline of the Nightdome’s Cursed Vengeance passive in Tactician Mode.
- Fastened the Power enhance not displaying up appropriately within the Bolstering Brew tooltip.
- Fastened the Bane’s Wrath tooltip displaying the flawed injury values.
- Fastened the inaccurate injury quantity within the tooltip for Curriculum of Technique: Artistry of Battle.
- Fastened the instruments wielded by the sisters on the Home of Therapeutic having ‘1d6′ of their tooltips the place they shouldn’t.
- Fastened comparability tooltips generally lacking the participant title.
- Clarified that Pact Weapon and Hexed Weapon use Charisma because the modifier of their respective tooltips.
Icons and Portraits
- Up to date the icon for the Shadow Blade to higher match its visuals.
- Fastened the Reward UI generally not displaying the icon of the rewarded merchandise.
- Fastened the flawed variant of the Barbarian class icon showing in Character Creation.
- Fastened the Lesser Hellboar’s portrait, which had a golden define.
Controller, Multiplayer, and Cut up Display screen
- Fastened the flawed controller rumbling when updating the rumble settings with two controllers plugged in.
- Added a ‘Transfer To’ choice to the context menu on controller whereas in fight or Flip-Based mostly Mode.
- Added a Pressured Cut up Display screen choice on the Gameplay tab of the choices menu for controller.
- Fastened the HDR Calibration preview not displaying up appropriately on controller or when switching to or from controller mode.
- Fastened a visible bug when energetic roll bonuses first fade in on controller.
- Fastened a few lacking button prompts within the controller tutorials for Pickpocketing and Sneaking.
- Fastened a difficulty the place if you happen to lowered the variety of slots within the multiplayer foyer and this prompted a participant utilizing a secondary controller to be kicked (as a result of they had been assigned to one of many eliminated slots), that slot would develop into completely unavailable and the UI wouldn’t replace correctly both.
- Fastened a cut up display screen bug the place one participant’s open tooltip would shut when the opposite participant up to date their chosen merchandise through the geared up gadgets pop-up.
- Eliminated the voice chat UI for non-console video games.
- Added participant names to the primary Multiplayer Settings UI on keyboard and mouse.
- Fastened a bug on cut up display screen inflicting the textual content that signifies whether or not a container is open or closed to be inaccurate when a container is opened by one participant and one other participant can also be highlighting it.
- Fastened the Traveller’s Chest UI not closing when you choose ‘Shut’ from the context menu on cut up display screen.
- Fastened a bug inflicting cut up display screen to merge into one display screen if one participant is in a dialogue and the opposite participant enters Flip-Based mostly Mode.
- Fastened a cut up display screen bug the place including a second controller and character throughout Character Creation would create a personality that may’t be edited.
- Fastened a cut up display screen bug on Xbox the place Participant 2’s in-game atmosphere would reload when Participant 1 entered the Stage Up display screen.
- Fastened the ‘Promote’ and ‘Choose’ buttons within the Commerce UI being mapped to the identical button on controller once you open a container inside a commerce and attempt to multiselect gadgets. The ‘Promote’ choice is not accessible when you nonetheless have that container open.
- While you spotlight a tooltip on controller, the outer border will now seem beneath the merchandise’s icon.
- Fastened a bug on cut up display screen inflicting the stock context menu on one other participant’s merchandise to get caught briefly.
- Fastened a bug the place the in-game customized cube UI would require you to press controller buttons twice as an alternative of as soon as to navigate by them.
- Fastened a cut up display screen bug the place Participant 1 would develop into invisible from Participant 2’s perspective if Participant 2 disconnected from the session whereas in a cinematic.
- Fastened some overlapping button prompts on the Report UI within the Mod Supervisor.
LEVEL DESIGN
- Added a Memorial Portrait to the streets of Rivington.
- Tweaked some rocks and bookcases to enhance the looks of the cutscene at camp the place Lae’zel assaults you, relying on the place it occurs.
- Fastened some lopsided and upside-down chairs letting you sit on them anyway.
- Fastened a spot within the wall close to the Verge of the Shadows.
- Fastened some terrain that was protruding from the bottom within the Shadow-Cursed Lands.
- Moved an unreachable Blue Dye in Carm’s Garms.
- Fastened some black planes within the background of the primary cinematic with Yurgir within the Gauntlet of Shar.
- Tweaked some curtains within the Szarr Palace that would intervene with cinematic photographs when speaking to Vilhelm.
- Moved an previous bottle within the Blighted Village to make it reachable. Maintain these lootin’ fingers limber.
- Grounded some floating rocks within the Ruined Battlefield.
- Moved the hirelings’ spawnpoints to forestall them from spawning in Shadowheart’s tent.
- Eliminated a teeny tiny itty bitty untextured dice that was hiding beneath the bridge to Wyrm’s Fortress.
ART
- Fastened some low-resolution textures on Flaming Fist outfits.
- Tightened He Who Was’ belt so it matches him higher across the chest. We’re fairly positive he might have tightened it himself, however he insisted another person do it.
- Fastened feminine dragonborn rogues lacking the belt from their starter outfits.
- Adjusted the Selûnite Gown on all races in order that gloves now appropriately disguise the sleeves when worn.
- Fastened a rogue occluder within the Hole, letting you see the waters beneath the earth at sure angles.
- Fastened Morgan’s sleeves clipping by her gloves.
- Adjusted the Darkish Justiciar Half-Plate for feminine characters, which, when worn with out underwear beneath it, was letting the nips peek by.
- Gave Bunny and Blossom – two very a lot human kids within the Decrease Metropolis – garments match for people. With out tail holes.
- Up to date a number of boots that had been making githyanki knees disappear when geared up.
- Up to date the Teal Slimfit Outfit to appropriately present a tiefling physique as an alternative of a human physique when geared up by tieflings.
- The colours of the Strapped Choker Leather-based Ensemble ought to now show appropriately after you turn from a visible with the identical mesh however completely different colors.
- Fastened the color of the Oath of Devotion’s default tunic. It was showing ruddy crimson as an alternative of the supposed blue.
- Fastened the glass round one of many lamps within the Arcane Tower not aligning correctly with the sunshine itself.
- Fastened the again of some posters within the sewers’ Deserted Cistern lacking their texture.
- Adjusted Eye Make Up Model 7 so the color not additionally seems on the character’s neck.
- Adjusted the icon and loot merchandise of the Shade-Slayer Cloak to replicate the mannequin used when it’s worn.
- Adjusted the Adamantine Scale Mail armour on feminine dwarves so it higher hides the chesticles.
- Fastened some clipping on Boris and Jacob, the skeletons on the circus.
- Fastened lip colors not displaying up on Head 8 for male people.
- There was a discrepancy between the facial spots on the feminine githyanki Head 1 character mannequin and UI icon. They now have the identical spots.
- Fastened some stretching on the Emblazoned Plate of the Marshal.
- Fastened some clipping on the beginning armour for paladins when worn by male githyanki.
ANIMATION
- Fastened clipping on a few of the beginning armour throughout lessons and races.
- Fastened some stretching on the Armour of Persistence when worn by male githyanki characters.
- Fastened the Scale Mail stretching on feminine gnomes’ legs.
- Fastened the Flaming Fist Half Plate Armour clipping into characters’ thighs.
- Fastened Lae’zel’s hair wanting prefer it was badly crimped in a romantic scene with Gale.
- Fastened some clipping and stretching points with the Emblazoned Plate of the Marshal.
- Fastened one of many tendrils of the jester hat vibrating ominously when worn by feminine dragonborn characters. Additionally mounted all of the tendrils standing up stiffly when worn by dwarves.
- Fastened Popper’s loincloth clipping into his thigh.
- Fastened Auntie Ethel’s trousers clipping by her tunic when she bends ahead.
- Fastened the Fireforge Tassels beard clipping and stretching in some cinematics with the Dream Customer.
- Fastened Oliver’s limbs generally getting all stretchy throughout Conceal and Search and looking out slightly too Slender Man for our liking.
- Fastened the material on the Half Plate Armour +2 clipping on feminine thighs.
- Fastened some clipping and stretching points with the Cerebral Citadel Armour.
- The instrument in your again will not hover mid-air behind you once you turn into your camp garments if you happen to had beforehand been carrying a cape.
- Fastened the lacking animation when utilizing Sneak Assault with pole-type weapons like The Dancing Breeze.
- Minthara will now appropriately plot her plans on her map in her idle animation.
- Aligned Remira’s bow along with her hand.
- Fastened Tugelnhorn’s shirt clipping by her waistcoat.
- Fastened an untextured hole within the Solemnity Outfit when worn by feminine humanoids.
- Fastened Bhaal Horriss’ belt clipping into his trousers.
- Fastened some minor clipping on the halfplate Wulbren wears.
- Fastened clipping on the garments of the Bhaalist cultists in Bloomridge Park.
- Fastened clipping on the garments of cambions.
- Fastened one of many medallions on Duke Ravengard’s belt clipping into the belt.
- Fastened Charl Baragezian’s shirt clipping into him.
- Fastened Ramona Flintsplitter’s shirt and hat clipping into her.
- Fastened Droona Shveitz’s crimson shirt clipping into her.
- Fastened Otterdance Fenton’s shirt clipping into him.
- Gelled down just a few strands of Shadowheart’s hair that had been protruding and stretched humorous.
- Fastened Chain Mail +1 stretching right into a dangerous-looking shard of material when mixed with gloves.
- Fastened Nightsong’s Armour clipping by thighs.
- Fastened the Linebreaker Boots and the barbarian Leather-based Boots wanting all stretchy when worn by a personality with Invisibility.
- Fastened the tentacles on the Netherbrain not enjoying their squirmy dance animation for Otto’s Irresistible Dance.
- Fastened a bug the place, upon making an attempt to assault a goal with a Quarterstaff whereas Raging from just a few paces away, the assault animation would swap to a special one mid-lunge.
- Reminded the Spectator that its rays ought to come out of its eyestalks, not its mouth.
- Fastened the Armour of Agility clipping into a number of gloves when worn by halflings.
- The belt buckle on the Mighty Material will not float mid-air when worn by male githyanki.
- Fastened some clipping on the Protecty Sparkswall on feminine physique varieties.
- Fastened clipping on a number of Half Plate armours when worn by feminine gnomes.
- Fastened the shoulder of one of many skeletons within the Chapel crypt poking by his garments.
- Fastened some clipping on the Society of Brilliance gown when worn by dwarves.
- Fastened some clipping on Pritt Yellowbreath’s garments.
- Fastened some clipping on Chef Roveer’s garments.
- Fastened some clipping on the Chain of Liberation and Slippery Chain Shirt.
- Fastened the beginning armour for feminine half-orc rogues clipping whereas they transfer.
- Fastened some clipping on Blurg’s gown.
- Fastened some clipping and stretching on the Darkish Justiciar Half-Plate and Gloves of the Balanced Palms.
- Fastened some stretching on the Elven Chain armour when worn by male githyanki.
- Fastened a bug inflicting Ketheric to sport Mizora’s hair.
- Fastened Marcus’ thigh clipping by his tabard within the scene the place he drops menacingly from the sky.
- You’ll not be capable of actually see by the hips of huge feminine characters after they’re carrying Shadowheart’s camp garments.
SOUND
- Fastened some lacking SFX on Mama Owlbear when she’s enraged after you kill her cub.
- Fastened some spells’ preparation SFX not ending once you deselect the spell.
- Fastened an inappropriately dramatic music change within the endgame cinematic after Gale sacrifices himself and the githyanki depart.
- Fastened Raphael’s fight music not triggering if you happen to load a savegame made throughout a selected dialogue within the Home of Hope.
- Fastened the fight music failing to set off if you happen to provoke the fight with the Entombed Scribes within the Dank Crypt by attempting to select them up, presumably to cradle them in your arms.
- Fastened the SFX lacking when Sorn Orlith snaps his fingers.
- Fastened Valeria generally lacking her flapping sounds.
- Fastened the music altering when it shouldn’t on the ship docked on the Western Seaside at Wyrm’s Crossing.
- Added lacking UI sounds on the Stock filter lists.
- Fastened some lacking music and SFX within the evil ending cinematics when enjoying on cut up display screen.
- Fastened the SFX lacking when Greedy Vines put together to solid Greedy Pull.
- Added some music that was lacking throughout Orin’s transformation reveals.
- Fastened a cut up display screen sound enjoying when loading a area or savegame and switching from keyboard and mouse to controller.
- Fastened some lacking SFX when casting Converse with Useless on the thoughts flayer within the Shattered Sancrum.
- Fastened the music throughout the portal fight by Final Mild being too quiet.
- Fastened the environmental music stopping abruptly once you depart the little chapel within the Decrease Metropolis camp.
- Fastened the environmental music stopping abruptly once you depart the myconid colony.
- Fastened a rock within the Shadow-Cursed Lands camp that may make the environmental music cease enjoying if you happen to walked on it after which off it once more.
- Fastened the primary menu music dropping in quantity barely once you open the Choices menu on controller.
VFX
- Fastened some lacking Detect Ideas VFX within the dialogue with the Archivist.
- Fastened an enormous black rectangle showing within the dialogue with Glut if you happen to skip by the dialogue.
- Fastened Shadowheart’s wound lacking its SFX and VFX within the dialogue with Thulla.
- Fastened avatar genitals generally displaying up throughout Astral lovemaking with Gale after they shouldn’t.
- Added some lacking Detect Ideas VFX when probing Cordula Eltan’s thoughts.
- Fastened Karlach’s VFX momentarily disappearing in her scene on the pier on the finish of the sport.
- Fastened the explosions from traps within the Apothecary’s Cellar showing visually a lot smaller than their precise affect.
- Fastened the place of the VFX for Non secular Weapons’ Concussive Smash spell.
- Cleaned up some blue VFX that would result in odd lighting within the dialogue after you confront Oliver.
- Fastened lacking VFX on Shadowheart’s wound once you ask her about her religion.
- Fastened the Countercharm VFX displaying a spectral human enjoying a dying animation when casting a secondary occasion of Countercharm within the space.
- Fastened a possible damaged body displaying the bridge explosion in Act I earlier than the cinematic begins.
- Fastened some VFX misalignment when the Stressed Myconid is speaking telepathically.
- Fastened the flowing VFX from the ritual symbols on the bottom within the Home of Hope generally clipping by your character in a cinematic.
- Fastened some flickering on the Reminiscence Shard within the scene that triggers once you work together with it.
- Fastened a bug inflicting Lae’zel’s astral VFX within the epilogue to vanish mid-dialogue.
- Optimised the VFX within the scene the place you sit on the throne atop the Netherbrain.
- Fastened the in-game Moonlight Glaive VFX showing in cinematics even when the glaive itself isn’t seen.
- Fastened some inconsistent lighting on a Justiciar Avenger when it rises up from the bottom in a cinematic.
- Fastened the Warden of Vitality VFX flickering on Oathbreakers’ arms.
- Fastened some white graphical artefacts on the define of the Mountain Go transition if you happen to hover your cursor over it after which transfer the in-game digicam.
- Fastened the Stage Up VFX enjoying on either side of a cut up display screen sport even when it’s only one participant levelling up.
- Fastened a bug inflicting Orin’s dagger to show strong crimson.
- Fastened a bug the place physique kind 1 and three characters’ chests would clip by their armour within the spectral preview that seems when making ready to solid sure spells.
WRITING
- Up to date the spell and situation tooltips for Owlbear’s Rage to account for the Structure and Momentary Hit Factors gained when utilizing the power.
- Made the outline of Mage Hand Legerdemain extra correct, by eradicating the point out of finishing up ‘further duties’.
- Up to date the outline for Bend Luck to make it clear that the spell solely impacts Skill Checks.
- Fastened an incorrect further description displaying up within the Oil Flask tooltip.
- Fastened a discrepancy within the injury kind of Storm’s Fury.
- Eliminated repeated textual content within the Warding Bond tooltip description.
- Fastened the Knock Unconscious tooltip displaying a developer’s remark as an alternative of the right description.
- Fastened some technical textual content showing within the Protect Steward Interrogation Log tooltip.
- Clarified the outline of Phantasmal Pressure.
- Clarified that Unarmoured Defence doesn’t stack with Mage Armour.
- Eliminated some superfluous details about the recharge time of the Quickspell Flinger function to align with different tooltips.
- Up to date the Mapped Terror tooltip descriptions to make clear that they have an effect on followers.
- Clarified within the Animate Useless: Flying Ghoul tooltips that, though Flying Ghouls can fly, they concentrate on melee fight.
- Up to date the Owlbear Cub’s Skittish tooltip to make clear that it turns into Frightened.
- Fastened the Dread Ambusher tooltip incorrectly indicating that the related weapon assault is a Bonus Motion.
- Eliminated repeated textual content within the Warning Earlier than the Seelie merchandise description.
- Corrected a number of misspellings of Oskar Fevras’ title.
- Fastened an unfinished sentence within the description of the Delicately Constructed Outfit.
- The Momentary Hit Factors talked about within the Armour of Agathys situation tooltip will now scale appropriately when upcast.
- Fastened a number of minor mismatches between subtitles in cinematics and the voice over.
- Fastened a number of typos throughout the sport.
- Up to date the textual content on the Crash Reporter display screen in Brazilian Portuguese.
- Eliminated the outdated ‘and do nothing else’ a part of the outline for Command: Drop when solid at greater ranges.
- Eliminated the faulty point out of Versatile weapons within the ‘Duelling’ Preventing Model tooltip.
- Up to date the title of the catch-and-redirect portion of Deflect Missiles to ‘Deflect Missiles: Redirect’ to scale back ambiguity.
- Fastened the tooltips for Arsenist’s Oil incorrectly saying that it replaces Hearth Resistance with Hearth Vulnerability, as an alternative of simply stripping Resistance.
- Fastened an error within the tooltip descriptions of poisons, and clarified that the injury is utilized on the finish of the goal’s flip.
- Fastened a mismatch within the title of the passive and the response granted by the Unflinching Protector Amulet to keep away from ambiguity as they’re referring to the identical factor. They’re now each known as Unflinching Safety.
- Up to date the tooltip description for Aura of Safety to make clear that it disappears if you happen to fall Unconscious, like the opposite paladin auras.
- Clarified that Crusader’s Mantle impacts the caster in addition to any close by allies.
CINEMATICS
Throughout Acts
- Improved digicam photographs, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digicam angles for characters of various heights in cinematics throughout the sport.
- Fastened some alignment points when smooching Lae’zel as a male githyanki.
- Fastened a number of visible bugs, like odd digicam photographs and clipping, within the camp scene with Darkish Urge characters in the event that they spare Isobel.
- Fastened some small pops in Shadowheart’s major dialogue.
- The digicam now cuts to Gale in a well timed method when he responds after you dismiss him out of your social gathering.
- Fastened a difficulty the place you wouldn’t be taking a look at Wyll originally of his major dialogue, in addition to some animation pops.
- Fastened some pops on Shadowheart in her major dialogue.
- Adjusted some cameras to forestall dragonborn horns from obscuring Karlach’s face when speaking to her.
- Added some extra digicam angles to keep away from pops between strains when speaking to Halsin.
- Added a further head animation for Scratch so he continues to carry his ball appropriately in his mouth. Whosagoodboy!
- Fastened Karlach’s arms clipping into her hips when she tells you she sees a little bit of color in your cheeks.
- Fastened the Sentient Amulet’s chain wanting stiff in cinematics.
- Requested Jaheira to kindly take a look at Lae’zel when she’s speaking to her.
Act I
- Fastened bigger participant characters briefly sliding barely upwards within the dialogue with Wroot after liberating him from the windmill.
- Fastened some mocap pops on Voss on the Mountain Go chokepoint.
- The owlbear not blips out of existence throughout the dialogue with Krolla in regards to the rooster chase.
- Pooldripp not immediately shifts place mid-cinematic.
- Improved digicam angles for shorter races and facial expressions in Wyll’s recruitment dialogue.
- Fezzerk’s head not pops mid-sentence when he turns round.
- Fastened Karlach’s physique popping when Origin Wyll confronts her for the primary time.
- Fastened your character popping misplaced when the dragon spits fireplace onto the nautiloid in the beginning of the sport. Additionally mounted your character’s hand clipping into the transponder.
- Fastened a digicam shot geared toward nobody in any respect once you lean in to provide the thoughts flayer on the seashore slightly kiss.
- Fastened one among Shadowheart’s strains getting lower off earlier than she’d completed talking in her confrontation with Lae’zel.
- Fastened one among Rath’s strains getting lower off prematurely.
- Barcus not clips into the bottom and slides round backward and forward within the dialogue by the windmill.
- Feminine gnomes who select to slap Gale’s hand away in the beginning of the sport will now truly slap his hand as an alternative of swiping confidently on the air.
- Fastened Gale wanting in humorous instructions and popping once you’re with him within the secluded grove at night time.
- Fastened Crusher getting partially blocked off from view by taller participant characters when he’s grovelling on the ground.
- Fastened digicam and mocap pops after therapeutic the hen Nettie is tending to.
- Fastened Fezzerk popping misplaced between two of his strains on the windmill.
- Fastened an animation pop when Chock recoils from being hit by Fank on the schoolhouse within the Blighted Village.
- The digicam now appropriately reveals Karlach when she chimes in throughout the dialogue with Auntie Ethel on the teahouse.
- Fastened some character placements within the cinematic with one of many Sacrificed Cultists on the nautiloid to repair dragonborn characters clipping into the chair.
- Improved the digicam photographs and fade-ins and -outs within the dialogue with Sazza and Olak.
- Fastened Lae’zel popping between two strains when speaking in regards to the tadpoles at camp.
- Fastened the sails of the raft within the Underdark popping whereas unfurling.
- Fastened a shot in Gale’s recruitment dialogue the place, if you happen to determined to attract your weapon, you’d act it out very threateningly however not truly be holding something in your arms. Gale all the time took your sport of make-believe very critically, although.
- In the event you efficiently pull Phalar Aluve out of its rock, your arms will now grip it extra convincingly.
- Fastened a fallen statue obscuring a shot when speaking to Yerle within the Shattered Sanctum whereas enjoying as a brief race.
- Fastened Auntie Ethel’s physique animations generally stopping mid-line whereas speaking to her within the Emerald Grove.
- Fastened Shadowheart twizzling her head from left to proper once you attempt to recruit her within the Emerald Grove.
- Companions’ heads will not violently snap in direction of you once you select to sacrifice one among them to BOOOAL.
- Fastened a bug inflicting you to abruptly crouch down earlier than approaching Minthara for the romantic night time in Act I.
- Fastened Voss’ sword clipping by your head as if slicing by mushy butter in a scene at camp.
- Fastened Priestess Intestine’s hand clipping by her potion bottle.
Act II
- Fastened the Spear of the Evening generally magically teleporting to Shadowheart’s again after she throws it into the Shadowfell.
- Fastened a small animation pop and a line of dialogue getting lower brief within the scene with Minthara at Moonrise Towers.
- Your hand will not clip into the wall once you’re elbow-deep within the Cracked Wall at Moonrise.
- Fastened Gale’s interjection getting lower off prematurely by your Dream Guardian once you go digging for gods-know-what within the Cracked Wall at Moonrise.
- Improved a number of animations and actions once you seize Karlach’s hip in her Act II romance dialogue.
- Fastened your character dramatically whipping their head to the facet at a harmful pace within the dialogue with Astarion, Petras, and Dalyria in Wyrm’s Crossing.
- Fastened the weapon masking Gale’s face when he gives to sacrifice himself throughout the Chosen Three cinematic.
- Fastened a minor pop in your character once you first choose up the tankard Thisobald gives you.
- Barcus is not Mike Wazowski’d by numerous gadgets like cauldrons and bottles, blocking him from view once you speak to him at Final Mild.
- Fastened a bug the place githyanki gamers who lose the duel towards Lae’zel would later overlap with Lae’zel’s physique throughout a young second.
- Fastened the flawed animation generally enjoying once you’re convincing Jaheira to allow you to by to Final Mild.
- Fastened a few photographs the place Yurgir’s crossbow was clipping into his arms.
- Fastened one among Minthara’s strains at camp getting lower off prematurely.
Act III
- Fastened some thoughts flayer tentacles wanting slightly stiff and clipping into armour in an endgame cinematic after you select to betray the Emperor.
- Adjusted some digicam photographs to higher swimsuit shorter races in Karlach’s remaining scene on the pier.
- Fastened Astarion generally casually reappearing beside the social gathering once more after he flees from the solar on the docks.
- Within the cinematic with Ansur, the smoke is not obscured by silhouettes of terrain within the background, and Ansur’s eye not floats round his head.
- Fastened some digicam photographs (going through the flawed course or blocked off by issues within the atmosphere) within the dialogue the place you evolve with the Astral-Touched Tadpole.
- Fastened companions or multiplayer social gathering members generally blocking the digicam throughout the cutscene earlier than arriving on the Morphic Pool.
- Fastened companions’ strains getting lower off prematurely after Gale sacrifices himself alone on the finish of the sport.
- Fastened a pop on the Archivist on the Home of Hope after deciding on a selected dialogue choice.
- Raphael will now totally full his transformation throughout the cinematic earlier than it transitions to gameplay on the Home of Hope.
- Fastened one among Skittle’s paws clipping into the bottom.
- Fastened some clipping, awkward digicam angles, and character placements within the dialogue along with your allies at Excessive Corridor.
- An animation difficulty inflicting Halsin’s eyes to shift to the left throughout dialogue after selecting to embrace an illithid kind has now been mounted.
- Wild-Formed companions will not flip invisible throughout some endgame cinematics.
- Fastened a pop on thoughts flayer Karlach after the occasions on the finish of the sport.
- Fastened some visible bugs, like illithid tentacles flapping in every single place, in one of many evil ending cinematics.
- Scratch is now seen within the cage as supposed if you happen to select to provide him again to Mar’hyah.
- Minsc’s armguards not magically disappear mid-dialogue.
- Improved some photographs of betentacled Wyll if he takes the evil path on the finish of the sport.
- Fastened your character enjoying their crouching animation twice in a row within the dialogue with the Dying Stone Lord Thug if you happen to select to make him undergo.
- Popped Mirkon’s shoulders again into their sockets once you speak to him in Rivington.
- Fastened Akabi’s physique popping misplaced when he yells at you to drown him in coin.
- Fastened a second in Wyrm’s Crossing the place Lae’zel would take a look at you when she ought to have been taking a look at Voss.
- Fastened one among Cheeky Nora’s strains not having subtitles.
- Fastened some extreme tentacle clipping within the dialogue instantly after the primary confrontation with the Netherbrain.
- Fastened a difficulty in order that Lae’zel’s eyes not seem completely impassive earlier than stabbing Orpheus. She didn’t even look her ordinary degree of angwy.
- Fastened some awkward head angles and pops and hid the sword within the endgame cinematic with Lae’zel and the dragon.
- Fastened feminine halfling and dragonborn characters’ eyes clipping by their eyelids in delight whereas getting jiggy with Mizora.
- Fastened shorter races generally being blocked by props in a few of the cinematic photographs when making your solution to the Iron Throne.
- Fastened some digicam angles on brief characters in Karlach’s scene after Gortash dies.
- Fastened some lacking SFX when Astarion faucets the underside of Cazador’s employees on the bottom after the Black Mass.
- Cleaned up some mocap to repair Shadowheart jittering and popping when addressing Viconia within the Cloister.
- Fastened Shadowheart’s mum’s hand clipping into her neck after they hug.
- Fastened Wyll popping misplaced when addressing the Darkish Urge within the evil ending.
- Fastened Karlach’s head popping and lip sync being barely off when she addresses the Darkish Urge within the evil ending.
- Fastened Astarion’s forearms wanting like they’ve indifferent from his physique within the dialogue at Excessive Corridor.
- Fastened some characters not being lit up appropriately within the dialogue with Beorn Wunterbrod at Excessive Corridor.
- Fastened the location of characters once you skip by an endgame dialogue with Astarion if he was your romantic associate.
- Fastened some clipping within the dialogue with the Highberrys.
- Fastened some lengthy pauses on the finish of the strains within the Monk’s Manifestation’s overhead dialogue once you work together with Shirra’s sarcophagus.
- Fastened your avatar social gathering members presumably floating mid-air once you enter the Astral Portal after surviving the githyanki ambush at camp in the beginning of Act III.
- Fastened a number of pops and clips within the dialogue at Excessive Corridor the place your allies decide to supporting you.
- Fastened a number of visible bugs, like your character floating above their bedroll, throughout the first night time on the camp overlooking Wyrm’s Crossing.
- Fastened one among Gortash’s Converse with Useless strains getting lower off prematurely.
- Fastened Mizora snapping her head round like a bobblehead if you happen to reject her when she’s engaging you with the pleasures of the Hells.
- Fastened Shadowheart popping misplaced within the dialogue with Nocturne.
- Fastened jittery mocap for the Inquirer of Grief (earlier than her reveal).
- Fastened Shadowheart’s father’s hand clipping into her camp garments throughout a household hug.
- Wulbren not immediately pops onto the display screen out of nowhere within the scene after you blow up the foundry, nor does he immediately seem additional away from his two Ironhand lackeys.
- Fastened one among Toobin’s strains getting lower off prematurely.
- Fastened a bug the place selecting to hug Minsc within the epilogue as a large-bodied character, like Karlach, would trigger you to repeatedly try to hug him, even if you happen to miss the mark.
- Fastened one among Karlach’s strains getting lower off prematurely when discussing the Supreme Tadpole.
- Made positive Shadowheart gained’t be carrying a helmet when she asks you what you consider her new hair. Kinda makes it tough to provide an opinion.
- Fastened a bug inflicting Wyll to lose his horns when speaking to Hope within the Home of Hope.