The Season 4 update shakes up the meta in each Black Ops 6 and Warzone as soon as once more, bringing a number of weapon buffs and nerfs that would drastically change how matches play out.
Black Ops 6 and Warzone Season 4 is one other big content material drop for each video games, with Grief mode returning and Ballerina crossover to sit up for. There are additionally new weapons just like the FFAR 1 Assault Rifle and LC10 SMG being launched, giving gamers recent choices when constructing loadouts.
As all the time, there’s additionally a ton of balancing adjustments to the prevailing lineup of weapons, which means your go-tos may be weaker or some forgotten favorites could possibly be again in competition. Right here’s a breakdown of each weapon buff and nerf you want to learn about.
Each weapon buff & nerf in Warzone & Black Ops 6 Season 4
Warzone
AK-74
- Bullet Velocity Improved from 840m/s to 890m/s
Attachments
- CHF Barrel
- Vertical Recoil Penalty decreased from 50% to 35%
- Horizontal Recoil Penalty decreased from 20% to 10%
- Marksman Foregrip
- Gun Kick discount whereas targeted elevated from 15% to 25%
AMES 85
- Bullet Velocity Improved from 790m/s to 880m/s
- Goal Down Sight Pace Improved from 265ms to 230ms
- Dash to Fireplace Pace Improved from 190ms to 180ms
- Goal Down Sight Transfer Pace Improved from 3.2m/s to three.3m/s
Attachments
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
AS VAL
- Bullet Velocity Improved from 815m/s to 860m/s
CR-56 AMAX
- Bullet Velocity Improved from 820m/s to 860m/s
- Barely elevated View Kick power and deviation
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%
- Gun Kick discount whereas targeted elevated from 20% to 30%
The CR-56 AMAX is receiving a slight recoil adjustment, such that gamers might wish to take further recoil- decreasing attachments. Nonetheless, Its velocity is bettering to make it extra constant at ranged engagements.
CYPHER 091
- Bullet Velocity Improved from 810m/s to 860m/s
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%
- Gun Kick discount whereas targeted elevated from 20% to 30%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
GOBLIN MK2
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 30%
- Gun Kick discount whereas targeted elevated from 25% to 30%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
GPR 91
- Bullet Velocity Improved from 780m/s to 840m/s
Attachments
- CHF Barrel
- Vertical Recoil Penalty decreased from 40% to 35%
- Horizontal Recoil Penalty decreased from 20% to fifteen%
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 25%
- Gun Kick discount whereas targeted elevated from 20% to 30%
KILO 141
- Bullet Velocity Improved from 850m/s to 870m/s
- Barely elevated View Kick power
Attachments:
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%
- Gun Kick discount whereas targeted elevated from 20% to 30%
The Kilo 141 stays a extremely predictable and controllable weapon, and now sees improved velocity to make it extra constant at vary. Nonetheless, View Kick will now should be countered all through your entire recoil sample.
KRIG C
- Bullet Velocity Improved from 820m/s to 870m/s
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
MODEL L
- Bullet Velocity Improved from 800m/s to 850m/s
Attachments
- CHF Barrel
- Vertical Recoil Penalty decreased from 55% to 45%
- Horizontal Recoil Penalty decreased from 25% to twenty%
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
MODEL L
- Bullet Velocity Improved from 780m/s to 820m/s
Attachments
- CHF Barrel
- Vertical Recoil Penalty decreased from 45% to 40%
- Horizontal Recoil Penalty decreased from 20% to fifteen%
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
SMGs
C9
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 40 Vary: 0-11.9m |
Injury: 40 Vary: 0-13.2m |
Medium Injury Vary 1 | Injury: 34 Vary: 11.9m – 20.3m |
Injury: 34 Vary: 13.2 m- 21.3 m |
Minimal Injury Vary | Injury: 27 Vary: >20.3m |
Injury: 27 Vary: >21.3m |
Attachments
- C9 10mm
- Most Injury Vary elevated from 13.2m to 14.7m
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
JACKAL PDW
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 48 Vary: 0-10.9m |
Injury: 48 Vary: 0-11.9m |
Medium Injury Vary 1 | Injury: 41 Vary: 10.9m – 20.3m |
Injury: 41 Vary: 11.9 m- 19.8 m |
Minimal Injury Vary | Injury: 32 Vary: >18.8m |
Injury: 32 Vary: >19.8m |
Extra Changes
- Decrease Torso multiplier elevated from 0.7x to 0.75x
- Goal Down Sight Pace improved from 210ms to 200ms
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
KOMPAKT 92
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 30 Vary: 0-10.6m |
Injury: 30 Vary: 0-11.4m |
Medium Injury Vary 1 | Injury: 23 Vary: 10.6m – 19.3m |
Injury: 23 Vary: 11.4 m- 19.3 m |
Minimal Injury Vary | Injury: 19 Vary: >19.3m |
Injury: 19 Vary: >19.3m |
Extra Changes
- Decrease Torso Multiplier Elevated from 0.85x to 0.88x
- Dash to Fireplace Pace improved from 130ms to 115ms
- Goal Down Sight Pace improved from 200ms to 190ms
KSV
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 36 Vary: 0-12.7m |
Injury: 36 Vary: 0-13.7m |
Medium Injury Vary 1 | Injury: 32 Vary: 12.7m – 20.9m |
Injury: 32 Vary: 13.7 m- 21.8 m |
Minimal Injury Vary | Injury: 24 Vary: >20.9m |
Injury: 24 Vary: >21.8m |
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
LADRA
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 28 Vary: 0-11.9m |
Injury: 28 Vary: 0-11.9m |
Medium Injury Vary 1 | Injury: 24 Vary: 11.9m – 20.3m |
Injury: 24 Vary: 11.9 m- 21.3 m |
Minimal Injury Vary | Injury: 17 Vary: >20.3m |
Injury: 17 Vary: >21.3m |
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 35%
PP-919
Attachments
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
PPSH-41
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 30 Vary: 0-11.6m |
Injury: 30 Vary: 0-12.7m |
Medium Injury Vary 1 | Injury: 25 Vary: 11.6m – 20.5m |
Injury: 25 Vary: 12.7 m- 21 m |
Minimal Injury Vary | Injury: 19 Vary: >20.5m |
Injury: 19 Vary: >21 |
Extra Changes
- Dash to Fireplace Pace improved from 125ms to 115ms
- Goal Down Sight Pace improved from 195ms to 190ms
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
SAUG
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 34 Vary: 0-10.6m |
Injury: 34 Vary: 0-11.6m |
Medium Injury Vary 1 | Injury: 29 Vary: 10.6m – 18.8m |
Injury: 29 Vary: 11.6 m- 19.8m |
Minimal Injury Vary | Injury: 22 Vary: >18.8m |
Injury: 22 Vary: >19.8m |
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 35%
TANTO .22
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 60 Vary: 0-10.8m |
Injury: 60 Vary: 0-11.8m |
Medium Injury Vary 1 | Injury: 54 Vary: 10.8m – 21.6m |
Injury: 54 Vary: 11.8 m- 21.6 m |
Minimal Injury Vary | Injury: 45 Vary: >21.6m |
Injury: 45 Vary: >21.6m |
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%
- Gun Kick discount whereas targeted elevated from 20% to 25%
Shotguns
ASG-89
Attachments
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
MAELSTROM
Maelstrom Injury Changes
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 18 Vary: 0-3.4m |
Injury: 18 Vary: 0-4.7m |
Medium Injury Vary 1 | Injury: 14 Vary: 3.4m – 6.3m |
Injury: 14 Vary: 4.7m – 8.1m |
Medium Injury Vary 2 | Injury: 11 Vary: 6.3m – 10.16m |
Injury: 11 Vary: 8.1m – 10.16m |
Minimal Injury Vary | Injury: 27 Vary: >20.3m |
Injury: 27 Vary: >31.3m |
Extra Changes
- Goal Down Sight Pace Improved from 290ms to 265ms
- Dash to Fireplace Pace Improved from 190ms to 170ms
Attachments
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
LMGs
GENERAL
All Black Ops 6 LMGs now inflict 12% extra flinch on enemies.
FENG 82
FENG 82 Injury Changes
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 50 Vary: 0-45.7m |
Injury: 45 Vary: 0-76.2m |
Medium Injury Vary 1 | Injury: 45 Vary: 0 – 55.9m |
This injury vary has been eliminated. |
Minimal Injury Vary | Injury: 27 Vary: >20.3m |
Injury: 27 Vary: >31.3m |
Extra Changes
- Decrease Torso multiplier decreased from 1x to 0.9x
- Decreased View Kick power and deviation
- Motion Pace barely elevated
- Sprinting Motion Pace barely elevated
- Goal Down Sight Motion Pace barely elevated
- Goal Down Sight Firing Motion Pace elevated from 2.4m/s to 2.5m/s
Attachments
- Heavy Inventory
- Flinch discount elevated from 45% to 50%
- Fight Inventory
- Flinch discount elevated from 20% to 30%
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 25%
- Gun Kick discount whereas targeted elevated from 20% to 25%
GPMG-7
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 30 Vary: 0-44.4m |
Injury: 24 Vary: 0-83.8m |
Medium Injury Vary 1 | Injury: 25 Vary: 0 – 55.8m |
This injury vary has been eliminated. |
Minimal Injury Vary | Injury: 23 Vary: >45.7m |
Injury: 22 Vary: >83.8m |
Extra Changes
- Headshot multiplier decreased from 1.2x to 1.1x
- Decreased View Kick power and deviation
- Motion Pace elevated from 4.4m/s to 4.5m/s
- Sprinting Motion Pace elevated from 6m/s to six.1m/s
- Goal Down Sight Motion Pace elevated
- Goal Down Sight Firing Motion Pace elevated from 1.9m/s to 2.1m/s
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 25%
- Gun Kick discount whereas targeted elevated from 20% to 25%
PU-21
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 35 Vary: 0-45.7m |
Injury: 28 Vary: 0-81.2m |
Medium Injury Vary 1 | Injury: 33 Vary: 0 – 55.8m |
This injury vary has been eliminated. |
Minimal Injury Vary | Injury: 27 Vary: >55.8m |
Injury: 27 Vary: >81.2m |
Extra Changes
- Decrease Torso multiplier decreased from 1x to 0.9x
- Decreased View Kick power and deviation
- Motion Pace elevated from 4.5m/s to 4.6m/s
- Sprinting Motion Pace elevated from 6.1m/s to six.2m/s
- Goal Down Sight Motion Pace elevated
- Goal Down Sight Firing Motion Pace elevated from 2.1m/s to 2.3m/s
Attachments
- Heavy Inventory
- Flinch discount elevated from 45% to 50%
- Fight Inventory
- Flinch discount elevated from 20% to 30%
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 25%
- Gun Kick discount whereas targeted elevated from 20% to 25%
XMG
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 35 Vary: 0-40.6m |
Injury: 29 Vary: 0-86.3m |
Medium Injury Vary 1 | Injury: 29 Vary: 0 – 50.8m |
This injury vary has been eliminated. |
Minimal Injury Vary | Injury: 27 Vary: >50.8m |
Injury: 27 Vary: >86.3m |
Extra Changes
- Headshot multiplier decreased from 1.3x to 1.18x
- Higher and Decrease Torso multipliers decreased from 1.04x to 1.01x
- Decreased View Kick power and deviation
- Motion Pace elevated from 4.3m/s to 4.4m/s
- Sprinting Motion Pace elevated from 6m/s to six.1m/s
- Goal Down Sight Motion Pace elevated from 2.4m/s to 2.5m/s
- Goal Down Sight Firing Motion Pace elevated from 1.7m/s to 1.9m/s
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 25%
- Gun Kick discount whereas targeted elevated from 20% to 25%
Marksman Rifles
AEK-973
- Burst Fireplace Cooldown decreased from 0.325s to 0.29s
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%
- Gun Kick discount whereas targeted elevated from 15% to 25%
DM-10
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%
- Gun Kick discount whereas targeted elevated from 15% to 25%
SWAT 5.56
- Burst Fireplace Cooldown decreased from 0.22s to 0.19s
- Changes to recoil sample inside the burst
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%
- Gun Kick discount whereas targeted elevated from 15% to 25%
TR2
- Drop Time improved from 0.5s to 0.35s
- The Drop Time (the time it takes for the weapon to go off display when switching to a different) will now match the opposite marksman rifles.
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%
- Gun Kick discount whereas targeted elevated from 15% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
TSARKOV 7.62
Attachments
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to 25%
- Gun Kick discount whereas targeted elevated from 15% to 25%
- Heavy Inventory
- Flinch discount elevated from 50% to 55%
- Fight Inventory
- Flinch discount elevated from 25% to 30%
Snipers
AMR MOD 4
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 155 Vary: 0-88.9m |
Injury: 155 Vary: 0-114m |
Minimal Injury Vary | Injury: 150 Vary: >88.9m |
Injury: 150 Vary: >114m |
- It is a 1 shot headshot in its max injury vary.
Extra Changes
- Decreased first shot recoil
- Bullet Velocity Improved from 700m/s to 780m/s
- Higher Torso and Higher Arm multiplier improved from 0.65x to 0.98x
- Leg Multiplier improved from 0.5x to 0.65x
Black Ops 6
Assault Rifles
XM4
Attachment Changes
- CHF Barrel
- Vertical Recoil Penalty decreased from 45% to 40%.
- Horizontal Recoil Penalty decreased from 20% to fifteen%.
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
AK-74
We’re including a couple of extra meters to the AK-74’s Max Injury Vary, bringing it nearer to a number of the different assault rifles. The weapon already has greater recoil to deal with at these longer ranges.
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 27 Vary: 0-38.1m |
Injury: 27 Vary: 0-40.6m |
Minimal Injury Vary | Injury: 22 Vary: >38.1m |
Injury: 22 Vary: >40.6m |
Attachment Changes
- CHF Barrel
- Vertical Recoil Penalty decreased from 50% to 35%.
- Horizontal Recoil Penalty decreased from 20% to 10%.
- Marksman Foregrip
- Gun Kick discount whereas targeted elevated from 15% to 25%.
AMES 85
Attachment Changes
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
GPR 91
We’re eradicating the GPR 91’s Mid Injury Vary. This vary had the identical base TTK because the Max Injury Vary, however a decrease headshot potential. The GPR 91 now solely wants two headshots to enhance TTK in any respect ranges (and only one with the CHF Barrel).
GPR 91 Injury Changes
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 23 Vary: 0-22.2m |
Injury: 23 Vary: 0-45.7m |
Medium Injury Vary | Injury: 22 Vary: 22.3m – 45.7m |
None |
Minimal Injury Vary | Injury: 19 Vary: >45.7m |
Injury: 19 Vary: >45.7m |
Attachment Changes
- CHF Barrel
- Vertical Recoil Penalty decreased from 40% to 35%.
- Horizontal Recoil Penalty decreased from 20% to fifteen%.
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 25%.
- Gun Kick discount whereas targeted elevated from 20% to 30%.
Mannequin L
Attachment Changes
- CHF Barrel
- Vertical Recoil Penalty decreased from 55% to 45%.
- Horizontal Recoil Penalty decreased from 25% to twenty%.
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
Goblin Mk2
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 30%.
- Gun Kick discount whereas targeted elevated from 25% to 30%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
AS VAL
The AS VAL will see a small improve to break in its Mid Injury Vary, which can cut back the variety of headshots required to attain a quicker TTK (each with and with out the CHF barrel).
AS VAL Injury Changes
Injury Vary | Pre-Patch | Publish-Patch |
---|---|---|
Most Injury Vary | Injury: 22 Vary: 0-19.1m |
Injury: 22 Vary: 0-19.1m |
Medium Injury Vary 1 | Injury: 18 Vary: 19.2m – 43.2m |
Injury: 19 Vary: 19.2m – 43.2m |
Minimal Injury Vary | Injury: 16 Vary: >43.2m |
Injury: 22 Vary: >43.2m |
Krig C
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
Cypher 091
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%.
- Gun Kick discount whereas targeted elevated from 20% to 30%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
Kilo 141
The Kilo 141 stays a extremely predictable and controllable weapon, however View Kick will now should be countered all through your entire recoil sample.
Normal Changes
- Elevated View Kick power.
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%.
- Gun Kick discount whereas targeted elevated from 20% to 30%.
CR-56 AMAX
The CR-56 AMAX can be receiving a recoil nerf, such that gamers might wish to take further recoil-reducing attachments to remain efficient at longer ranges.
Normal Adjustemnts
- Elevated View Kick power and deviation.
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to 30%.
- Gun Kick discount whereas targeted elevated from 20% to 30%.
SMGs
C9
Attachment Changes
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
KSV
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
Tanto .22
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
PP-919
Attachment Changes
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
Jackal PDW
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
Saug
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
PPSh-41
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
Ladra
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 15% to twenty%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 35%.
Shotguns
ASG-89
Attachment Adjustemnts
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
Maelstrom
Attachment Adjusments
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
LMGs
We’re persevering with to take a look at methods to extend the effectiveness of LMGs whereas sustaining class identification. This replace will enhance recoil and base motion speeds for all LMGs. Specifically, the motion pace whereas firing in ADS is improved by about 10% generally. These adjustments are supposed to assist LMGs sit higher inside the tempo of the sport, however not negate the steadiness tradeoffs of upper recoil and decrease mobility for the category.
Attachment Changes for all LMGs
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 20% to 25%.
- Gun Kick discount whereas targeted elevated from 20% to 25%.
PU-21
Normal Changes
- Decreased View Kick power and deviation.
- Motion Pace elevated from 4.5m/s to 4.6m/s.
- Sprinting Motion Pace elevated from 6.1m/s to six.2m/s.
- ADS Motion Pace elevated.
- ADS Firing Motion Pace elevated from 2.1m/s to 2.3m/s.
Attachment Changes
- Heavy Inventory
- Flinch discount elevated from 45% to 50%.
- Fight Inventory
- Flinch discount elevated from 20% to 30%.
XMG
Normal Changes
- Decreased View Kick power and deviation.
- Motion Pace elevated from 4.3m/s to 4.4m/s.
- Sprinting Motion Pace elevated from 6m/s to six.1m/s.
- ADS Motion Pace elevated from 2.4m/s to 2.5m/s.
- ADS Firing Motion Pace elevated from 1.7m/s to 1.9m/s.
GPMG-7
Normal Changes
- Decreased View Kick power and deviation.
- Motion Pace elevated from 4.4m/s to 4.5m/s.
- Sprinting Motion Pace elevated from 6m/s to six.1m/s.
- ADS Motion Pace elevated.
- ADS Firing Motion Pace elevated from 1.9m/s to 2.1m/s.
Feng 82
Normal Changes
- Decreased View Kick power and deviation.
- Motion Pace barely elevated.
- Sprinting Motion Pace barely elevated.
- ADS Motion Pace barely elevated.
- ADS Firing Motion Pace elevated from 2.4m/s to 2.5m/s.
Attachment Changes
- Heavy Inventory
- Flinch discount elevated from 45% to 50%
- Fight Inventory
- Flinch discount elevated from 20% to 30%
Marksman Rifles
Burst-fire marksman rifles with one-burst kill potential require a cautious steadiness of danger and reward. Having these weapons within the marksman rifle class helps to maintain mobility and dealing with in verify. However our greatest instruments for steadiness are the recoil, which controls the consistency of the one-burst, and the time between bursts, which instantly ties into the “danger” of the gameplay fashion.
We predict the burst rifles nonetheless have some room to be stronger with out upending the chance/reward steadiness, so we’re bettering the Burst Fireplace Cooldown on the SWAT 5.56 and AEK-973. We’re additionally bettering the Speedy Fireplace attachments, however wish to make certain there’s an acceptable tradeoff to consistency with these when chasing one-burst kills at vary.
Marksman Rifle Changes
Weapon
Changes
SWAT 5.56
Normal Changes
- Burst Fireplace Cooldown decreased from 0.22s to 0.19s.
- Changes to recoil sample inside the burst.
Attachment Changes
- Speedy Fireplace:
- Burst Fireplace Cooldown decreased from 0.17s to 0.16s.
- Vertical Recoil penalty elevated from 30% to 50%.
- Horizontal Recoil penalty elevated from 30% to 50%.
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%.
- Gun Kick discount whereas targeted elevated from 15% to 25%.
Tsarkov 7.62
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to 25%.
- Gun Kick discount whereas targeted elevated from 15% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
AEK-973
Normal Changes
- Burst Fireplace Cooldown decreased from 0.325s to 0.29s.
Attachment Changes
- Speedy Fireplace
- Burst Fireplace Cooldown decreased from 0.295s to 0.26s.
- Vertical Recoil penalty elevated from 50% to 60%.
- Horizontal Recoil penalty elevated from 50% to 60%.
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%.
- Gun Kick discount whereas targeted elevated from 15% to 25%.
DM-10
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%.
- Gun Kick discount whereas targeted elevated from 15% to 25%.
TR2
The Drop Time (the time it takes for the weapon to go off display when switching to a different) will now match the opposite marksman rifles.
Normal Changes
- Drop Time improved from 0.5s to 0.35s.
Attachment Changes
- Marksman Foregrip
- View Kick discount whereas targeted elevated from 10% to twenty%.
- Gun Kick discount whereas targeted elevated from 15% to 25%.
- Heavy Inventory
- Flinch discount elevated from 50% to 55%.
- Fight Inventory
- Flinch discount elevated from 25% to 30%.
Particular
D1.3 Sector
Normal Changes
- Addressed a difficulty with projectile habits when firing into water.
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